Digital Painting with KRITA 2.9: Learn All of the Tools to Create Your Next Masterpiece



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1. Cover and Acknowledgments
2. Introduction
3. Downloading and Installing
4. Common Issues
5. Using a Graphics Tablet
6. External Resources
7. Getting Help from the Community
8. Chapter 1 - User Interface
9. Interface Basics
10. Manipulating the Canvas
11. Pop-up Palette
12. Dockers
13. Toolbox
14. Tool Options
15. The Toolbar
16. Working with Multiple Documents
17. Main Menu
18. Status Bar
19. Themes
20. Configuring Shortcuts
21. Undo History
22. Copy and Paste Options
23. Common Configuration Options
24. Chapter 2 - Painting Fundamentals
25. Preset Brushes
26. The Power of the Eraser
27. Tagging System
28. Importing Brushes
29. Brush Smoothing and Dynamic Brush
30. Fills, Gradients, and Patterns
31. Gradient Tool
32. Brush Dab vs. Brush Stroke
33. Resizing the Image
34. Crop Tool
35. Trim Images
36. Chapter 3 - Layers
37. Layers Docker
38. Layer Actions
39. Mask Layer Types
40. Some Other Nice Layer Options
41. Chapter 4 - Selections and Transforms
42. Toolbox Selection Tools
43. Selection Display Mode
44. Main Menu Selection Tools
45. Transform and Move Tools
46. Transform Types
47. Chapter 5 -Drawing Aids
48. Horizontal Mirroring
49. Mirror X and Y
50. Measure Tool
51. Multibrush Tool
52. Wrap-Around Mode
53. Assistant Tool
54. Grid Tool
55. Rulers
56. Chapter 6 - Adjustments, Filters, and Effects
57. Common Adjustments
58. Filters
59. G'MIC Filters
60. Layer Styles
61. Chapter 7 - Brush Editor Part 1
62. Brush Editor User Interface
63. Pen Capabilities
64. Sharing Custom Brush Presets
65. Chapter 8 - Brush Engines
66. Pixel Engine
67. Color Smudge Engine
68. Sketch Engine
69. Bristle Engine
70. Shape Engine
71. Spray Engine
72. Hatching Engine
73. Grid Engine
74. Curve Engine
75. Dyna Engine
76. Particle Engine
77. Clone Engine
78. Deform Engine
79. Filter Engine
80. Chalk Engine
81. Tangent Normal Brush Engine
82. Learning More About Brush Engines
83. Chapter 9 - Working with Color
84. Selecting Colors
85. Color Management
86. Color Models
87. Color Profiles
88. Converting Between Color Models
89. Soft Proofing
90. Color (bit) Depth
91. What Is CIE?
92. LUT Management (HDR Painting)
93. RAW Format
94. Chapter 10 - Vector Tools
95. Understanding Vector Objects
96. Creating Vector Objects
97. Anchor Point Tool Options
98. Calligraphy Tool
99. Text Tool
100. Vector Gradients and Patterns
101. Appendix
102. Why Open Source?
103. A Brief History of Krita
104. Krita Development Cycle
105. Krita on the Command Line
106. Document Metadata
107. Memory Performance
108. Finding Older Versions of Krita
109. Reset the Settings Back to the Default
110. Closing Thoughts
111. Index