Paint brushes are made up of a bundle of hair or nylon. Each piece of hair is often called a bristle. The goal of this brush engine is to simulate a real brush. In the real world, traditional brushes all have a round point, but that does not have to be the case in Krita. One of the most unique things that the bristle engine can do is closely simulate a brush as the size becomes larger.
Making your brush size larger will add more bristles to the brush, simulating how a real brush would behave.
In this example, I am using the same brush at three brush sizes: 10 px, 20 px, and 40 px. You will notice that as the brush size becomes larger, there are more bristles that are added. You cannot have this behavior on the Pixel engine. Smaller brushes physically cannot have as many bristles to paint with. This behavior can provide some variety in your artwork instead of simply scaling your brush tip up and down.
This controls how much painting you can do before your paint “runs out”. The higher the number, the longer the brush will continue to paint.
Note
Turning on Saturation Weights will turn off the Opacity portion, so your ink will not become transparent.
These control the saturation values based on different brush parameters. These settings are tricky since they use percentages of properties.