Part II:: Bringing It to Life: Animation
In Part II, you move into actual animation using the character created in Part I. In this part, you will be introduced to all the basic functionality of Blender as it relates to character animation. You will learn how to work with keyframes and function curves (F-Curves) and how to pose and animate with armatures. Nonlinear animation, lip syncing, interacting with props, and a variety of other issues will be covered. Ideas of general relevance to character animation are woven in among concrete descriptions of how to accomplish practical animation tasks.
Chapter 6: Basics of Animation
Chapter 7: Armature Animation
Chapter 8: Facial Animation and Lip Sync
Chapter 9: Animation for Production
Chapter 10: Further Issues in Character Animation
Chapter 11: Lighting, Rendering, and Editing Your Animation
Chapter 12: Python Scripts and Add-Ons