Книга: Introducing Character Animation with Blender
Назад: Chapter 5: Shape Keys and Facial Rigging
Дальше: Chapter 6: Basics of Animation

Part II:: Bringing It to Life: Animation

In Part II, you move into actual animation using the character created in Part I. In this part, you will be introduced to all the basic functionality of Blender as it relates to character animation. You will learn how to work with keyframes and function curves (F-Curves) and how to pose and animate with armatures. Nonlinear animation, lip syncing, interacting with props, and a variety of other issues will be covered. Ideas of general relevance to character animation are woven in among concrete descriptions of how to accomplish practical animation tasks.

Chapter 6: Basics of Animation

Chapter 7: Armature Animation

Chapter 8: Facial Animation and Lip Sync

Chapter 9: Animation for Production

Chapter 10: Further Issues in Character Animation

Chapter 11: Lighting, Rendering, and Editing Your Animation

Chapter 12: Python Scripts and Add-Ons

Назад: Chapter 5: Shape Keys and Facial Rigging
Дальше: Chapter 6: Basics of Animation