Part IV: Blender and Beyond
The material covered in this book is far from the end of the story for aspiring Blender animators. This last part briefly covers some of the areas that are worthy of further study. Your work will benefit greatly if you have an understanding of other available software tools to complement Blender’s functionality, so this part surveys some of the best free software options available.
There is also a lot to learn about the craft of creating animation (this book only scratches the surface), so this part includes a chapter that contains recommended further reading on the topics of traditional animation and related computer graphics techniques.
Chapter 17: Other Software and Formats
Chapter 18: Resources for Further Learning