Книга: Introducing Character Animation with Blender
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Index

A

abdomen of Captain Blender character

accessing datablocks

Action constraint

Action Editor

facial animation

key shapes

and NLA

posing and keyframing

walk cycles

activating add-ons

active camera views

active objects

Add brush

Add Curve add-on category

Add Driver option

Add Image Strip option

Add Mesh add-on category

Add Modifier option

add-ons

activating

example

preferences

Add-Ons panel

Add Sequence Strip menu

Add To Group button

additive painting

additivity of shape keys

Adobe Premiere editing system

After Effects editing system

Align To View option

Aligned handle type

alpha channels

Alpha setting for hair

Alpha Over setting

Alpha Under setting

ambient occlusion (AO)

Andaur, Claudio

anger, shapes for

angle-based flattening

angles in linear extrapolation

angry expression

animation

armature. See armature animation

bouncing ball

editing

extrapolation

F-Curves and F-Curve modifiers

facial. See faces (biological)

interpolation

keyframes

lattice modifiers

lighting. See lighting

mesh deform modifiers

metaballs

NLA Editor. See NLA Editor

nonarmature

props

proxies

rendering

resources for

softbodies

Animation (Blair)

Animation add-on category

Animation screen

Animator’s Survival Kit (Williams)

anime style shading

anklerot bone

ankles

Captain Blender character

rigging

ANT Landscape add-on

AO (ambient occlusion)

appending

datablocks

proxies

Applications/Utilities directory

Apply function

area lamps

armature animation

bouncing

F-Curves

keyframing

line of action

preparing

previewing

DopeSheet and Action Editor

IK vs. FK posing

pose-to-pose

location

with speech

run cycles

walk cycles

setting up

upper body movement

Armature Deform With Automatic Weights option

Armature modifier

meshes

rigging

skinning

softbodies

armatures

animating. See armature animation

bones

building

Emo character

Feifi the canary character

IK

meta-rig

shape key driver

skinning

arms

in bouncing

Captain Blender character

extruding

FK posing

posing

walk cycles

weight painting

artifacts

overlapping faces

Subdivision Surface modifier

aspect ratio

assigning materials to faces

asymmetry

facial animation

shape keys

attaching meshes

Audacity sound editor

Audio Scrubbing feature

Auto handle type

Auto Clamped handle type

auto keyframing

AV-Sync option

AVI Raw format

Avid editing system

axes, restricting operations to

B

B-bones

background images

animation

Captain Blender character

human head modeling

background matte paintings

backlighting

balls

bouncing

control points

Edit Mode

squash/stretch effect

picking up and throwing

Barton, Campbell

Basis shape key

belly weight gain

belt for Captain Blender character

deformations

material slots

modeling

Berkeley Open Infrastructure for Network Computing (BOINC)

Berkeley Software Distribution (BSD) license

Bezier curves

Bezier interpolation

biceps

walk cycles

weight painting

Big and Ugly Rendering Project (BURP)

Big Buck Bunny movie

computational resources

nonhuman rigs

production pipeline

bird character

Big Buck Bunny

canary. See Feifi the canary character

Birn, Jeremy

black seams in mesh modeling

Blair, Preston

blend shapes

Blender Artistic license

Blender Cookie site

Blender desktop

Blender Foundation

Blender Guru site

Blender Institute

Blender Open Movie Project

Big Buck Bunny

Elephants Dream. See Elephants Dream

nonhuman rigs

production pipeline

Project Mango and Project Gooseberry

Sintel

Yo Frankie!

Blender Sequence Editor

Blender Studio Projects: Digital-Moviemaking (Mullen and Andaur)

Blender units (BUs)

Blender Wikibook

Blender window

BlenderArtists Forum

BlenderNation

Blendernewbies blog

blending in NLA Editor

blinking in facial animation

BOINC (Berkeley Open Infrastructure for Network Computing)

bones

constraints

editing

Emo character

extruding

facial rigging

IK

meta-rig

NLA Editor

parenting

picking up and throwing balls

rigging

shapes

weight painting

boots for Captain Blender character

bouncing ball

control points

Edit Mode

squash/stretch effect

bouncing Captain Blender character

F-Curves

keyframing

line of action

preparing

previewing

box modeling

Captain Blender

collar and belt

hands and gloves

head

legs and feet

torso and arms

description

Box Select tool

control points

doubled vertices

keys

vertices

Brilliant, Ken

britches for Captain Blender character

Brow Down (Left and Right) shape

brow knit

Brow Middle Up (Left and Right) shape

Brow Outside Up (Left and Right) shape

Brows Together shape

brushes for weight painting

BSD (Berkeley Software Distribution) license

buffer shadows

Building a Digital Human (Brilliant)

bump maps

eyebrows

Proog character

BURP (Big and Ugly Rendering Project)

BUs (Blender units)

butterfly rig

C

calves for Captain Blender character

camera rotation, walk cycles with

camera views

canary. See Feifi the canary character

Cantor, Jeremy

Cap Ends option

Captain Blender character

animation

lattice modifiers

mesh deform modifiers

metaballs

props

softbodies

collar and belt

eyebrows

eyelashes

eyes

hands and gloves

head

jumping

F-Curves

keyframing

line of action

preparing

previewing

legs and feet

pose-to-pose animation

proxies for

rigging. See rigging

run cycles

shading and materials

shape keys. See shape keys

speaking

textures and UV mapping

torso and arms

walk cycles

NLA Editor

setting up

upper body

CartoonSmart site

cast shadows

Catmull-Clark subdivision surfacing

centers of objects

CG lighting. See lighting

CG-related resources

Chain Length setting

chairs

channels, bouncing ball

Chaos and Evolutions training DVD (Revoy)

character animation

Blender Open Movie Project. See Blender Open Movie Project

Captain Blender. See Captain Blender character

resources for

character animator interview

character rigger interview

cheats, lighting

chest

bones for

in bouncing

Captain Blender character

weight painting

child bones

child objects

chin in human head modeling

chinchilla character

Cinema 4D software

Circle Select tool

circles for utility belt

Clear All Restrict Render option

Clear Parent option

Clip Cube option

clipping

Captain Blender character

human head modeling

clothing seams

Cloud Generator add-on

cloud texture

cmiVFX resource

collaboration

open source software

with Subversion

Collada open source software

collar for Captain Blender character

color

eyes

hair

lamps

materials

texture

Comb brush

command-line interface

compositing

open source software

overview

concentration expression

Cone object

Connect Hair option

Console editor

constant extrapolation

constant interpolation

constraints

bone

cameras

eyes

IK

content, licenses for

context-sensitive menus

contexts for properties

control bones

control points

controls for facial rigging

CookTorr shader

Copy Location/Rotation/Scale constraint

copying drivers

corner of eye, modeling

Creative Commons license

Creature Factory training DVD (Goralczyk)

cropping images

crouch pose

Ctrl+MMB keys

cube, superhero from. See Captain Blender character

Cube object

curl

Feifi the canary character

finger

current state, saving

Cursor To Selection option

Curvaceous Galore add-on

curves

curve guides

function. See F-Curves

NURBS

custom bone shapes

Cut brush

cyclical motion in walk cycle

D

Dansie, Ben

datablocks

description

managing

Davidson, Jeremy

default hotkeys

default window arrangement

Deflect Emitter option

deform bones

description

facial rigging

fingers

weight painting

deleting vertices

delight expression

Demers, Owen

Diffuse color field

diffuse light sources

diffuse shading

Digital Lighting and Rendering (Birn)

Digital Texturing and Painting (Demers)

Dillon, Kernon

Dimensions tab

disbelief expression

Disconnect Hair option

dismay expression

Disney, Walt

Disney studio

Distance setting for lamps

documentation, official

DopeSheet

doubled edges and vertices

dragon character

concept art

modeling

Draw Normals setting

drivers

facial rigging

shape keys

mesh deformations

setting up

tweaking

DrQueue software

Durian project

E

e-Shop

ears for Captain Blender character

edge loops

Captain Blender character

eyelashes

gloves

head

legs

scalp

description

lips

edges

hairline

meshes

mouth

shaders

Edit mode

armatures

bouncing ball

human head modeling

IK

shape keys

editing

animation

bones

meshes

User Preferences

editing cages

editor types

elbows, rigging

Elephants Dream

hand and foot rigging

jacket

learning from

overview

production pipeline

texturing

emitters, particle hair

Emo character

emotion, shapes for

Empty object

Emulate 3 Button Mouse option

Emulate Numpad setting

End field in Timeline

End frames for bouncing ball

Energy setting for lamps

equilateral triangles in subsurfacing

exporting file formats

expressions, shapes for

extrapolation

constant

linear

extreme poses

run cycles

walk cycles

extrusions

bones

circles

feet

forehead

human head modeling

jaw bone

legs

lips

mirrored faces

unwanted

eye area

eye sockets

eyeballs

Captain Blender character

human head modeling

lattice deformations

eyebrows

Captain Blender character

controls

facial animation

eyelashes

eyelids

Captain Blender character

controls

eyes closed shape

human head modeling

rigging

eyes

Captain Blender character

human head modeling

rigging

scaling

Squint shape

eyes closed shape

F

F-Curves

bouncing ball

grabbing and holding objects

jumping

modifiers

NLA Editor

walk cycles

face loops

faces (biological)

Captain Blender character

deformations with lattices

eyeballs in

facial animation

lip-sync

playback

pose-to-pose vs. straight-ahead

posing

facial rigging

bones and controls

eyes and eyelids

shape key controls

tongue

faces (geometry)

human head modeling

internal

meshes

overlapping

fake users

fan bones

Emo character

rigging

fanning component for canary character

fearful expression

feathers for canary character

feet

in bouncing

Captain Blender character

Elephants Dream

IK

pose-to-pose animation

walk cycles

Feifi the canary character

facial deformations

meshes

rigging

wings

File Browser editor

files

data access from

importing and exporting

preferences

production

fill lights

filling faces

Final Cut Pro editing system

Final Fantasy: Advent’s Children

fingers

Captain Blender character

curling

meta-rig

rigging

FK (forward kinematics)

bouncing

description

posing

flap component for canary character

flared gloves

Floor constraint

flying squirrel character

footbot bone

footmid bone

foottop bone

forearms in walk cycles

forehead modeling

fork extrudes

forward kinematics (FK)

bouncing

description

posing

Foundation Blender Compositing (Wickes)

Frankie the Flying Squirrel rig

Free handle type

free software and licenses

Freestyle renderer

front views

Captain Blender character

human head modeling

frown controls

Frown (Left and Right) shape

function bones

function curves. See F-Curves

furniture

future of Blender

G

Gaze bone

Generator Modifier panel

geometry

Gimp open source software

cropping with

description

importing images with

open movies

GimpShop open source software

gloves

materials

modeling

weight painting

GLSL viewports

GNU Public License (GPL)

Goedegebure, Sacha

Goralczyk, Andy

GPL (GNU Public License)

grabbing

keys for

objects

Graph Editor

bouncing ball

shape key drivers

gravity

gray checkerboard pattern

groups

light

objects

Guenette, Angela

H

hair and hair particles

Captain Blender character

Elephants Dream

material and texture

scaling

styling

system setup

textures

Hair particle modifier

HairTex texture

Hand Turkey studios

handle types for bouncing ball

hands

Captain Blender character

Elephants Dream

walk cycles

happy expression

head modeling

bones for

in bouncing

Captain Blender character

facial animation

Feifi the canary character

FK posing

poly-by-poly

rigging

run cycles

scaling

walk cycles

headers for windows

hemi lights

hips

in bouncing

Emo character

extruding

mesh deformations

pose-to-pose animation

walk cycles

holding objects

hotkeys

3D object interaction

preferences

working with

Human (Meta-Rig) option

human skin textures

I

IK. See inverse kinematics (IK)

Illusion of Life (Thomas and Johnston)

Image Editor window

Image Mapping panel

Image Preview window

images, background

animation

Captain Blender character

human head modeling

Import/Export add-on category

importing file formats

in-betweens

inconsistent normals

independent key shape drivers

Infini-D software

influence

ball location

bones

bump maps

F-Curves

hair

posing

proportional editing

shape keys

skinning

stencil texture

textures

weight painting

Info editor

Inkscape open source software

input settings

Input tab for hotkeys

Inspired 3D Short Film Production (Cantor and Valencia)

interface

navigating. See navigating

settings

work areas and window types

internal faces in mesh modeling

interpolation

Bezier

constant

keyed values

linear

inverse kinematics (IK)

bone constraints

bouncing

description

hand rigging

posing

iris, eyes

Ishtar scene

J

jacket

jaw

control

lip-sync

rigging

Jaw Down shape

Jaw Left/Jaw Right shape

JLipSync open source software

Johnston, Ollie

joints

knees

meta-rig

jumping by Captain Blender character

F-Curves

keyframing

line of action

preparing

previewing

K

Keep Lengths option

Keep Offset option

Keep Root option

key lights

keyboard shortcuts

keyframes

jumping animation

run cycles

Timeline

keying scale

keys, shape. See shape keys

knees

Captain Blender character

joints

knife tool

faces

palm

knuckles, rigging

Kurdali, Bassam

L

Lambert shaders

Lamp object

lamps

area

hemi

point

spot

sun

Lattice modifier

lattices

animation

facial deformations with

layers

light groups

overview

switching

Learn Character Animation with Blender training DVD (Reynish)

legs

Captain Blender character

control bones

extruding

Feifi the canary character

FK

IK

mesh deformations

rigging

walk cycles

Leonard, Beorn

Levy, Colin

libraries

linking

working with

licenses

Licuadora Studio

lighting

basics

cheats

lamps. See lamps

setups

subsurface scattering

Limit Location constraint

Limited GPL

line of action in jumping animation

linear extrapolation

linear interpolation

linking

actions to NLA

proxies

lip sync

facial animation

open source software

shape keys

lips

controller

modeling

Lips Together shape

Lips Wide shape

locations

animation

object

Lodewijk, Martin

Logic Editor

logo texture

Loop Cut tool

loops

edge. See edge loops

around eyes

human head modeling

overview

lower lip

controller

lip-sync

Lower Lip In shape

Lower Lip Out shape

M

Macromedia Director

Maeter, Soenke

Magpie editing system

Make Vertex Parent option

MakeHuman open source software

Mancandy FAQ

Manos Digitales studio

manual keyframing

maps

bump

eyebrows

Proog character

texture

UV

Mark Seam option

mass in run cycles

Mastering Blender (Mullen)

Material Properties window

materials and material slots

Captain Blender characters

hair

nodes

properties

McCay, Winsor

Measure add-on

measurement units

media for animation

adding

compositing

sound

Median Point

menacing expression

menus, context-sensitive

Merge Threshold value

merging windows

Mesh add-on category

Mesh Deform modifier

Mesh Properties window

meshes and Mesh objects

deformations

animation

driven shape keys for

Feifi the canary character

materials for

overview

poly-by-poly modeling

polygons and subsurfacing

problems and solutions

inconsistent normals

internal faces

overlapping faces

unwanted doubles

unwanted extrusions

resizing

rigging

meta-rig armatures

metaballs

Metarig functionality

mid-blink in facial animation

Middle Mouse Button (MMB)

Minnart shaders

mirroring and Mirror modifier

Captain Blender character

eyeballs

facial animation

human head modeling

skinning

in walk cycles

working with

MMB (Middle Mouse Button)

modifiers

effects

F-Curves

lattice

mesh deform

rigging

skinning

Modifiers tab

Morgenstern, Jan

morph targets

motion manipulators

mouse

mouth

Captain Blender character

edges

control

in shapes

lip-sync

modeling

scaling

movies

Open Movie Project. See Blender Open Movie Project

output formats

moving edge loops

MPEG4 format

multiplicative blending

multiplicative painting

N

n-gons

names for materials

navigating

3D object interaction

Blender units

hotkeys

layers

Middle Mouse Button

views and perspective

neck

bones for

Captain Blender character

facial animation

modeling

nervous anticipation expression

NLA Editor

linking to

nonarmature animations

strips

walk cycle repetitions

walk cycle with camera rotation

walking and talking

working with

Node Editor window

nodes

composite

materials

Noise F-Curve modifier

nonarmature animations

nonhuman rigs in Blender Open Movie Project

nonlinear video editing and compositing software

nonsymmetrical modeling

nonuniform rational B-splines (NURBS)

normals in mesh modeling

nose

Captain Blender character

facial animation

modeling

nose crinkle control

Nose Crinkle shape

nostrils, modeling

NURBS (nonuniform rational B-splines)

O

Object add-on category

Object mode

IK

shape keys

skinning

weight painting

objects

centers

datablocks

grabbing and holding

interacting with

meshes

off-site rendering

official documentation

omnidirectional light

one-to-one shape key relationship

Open Content license

open mouth for lip-sync

Open Movie Project. See Blender Open Movie Project

open source software and content

collaborative projects

free and open licenses

modeling

nonlinear video editing and compositing

Sintel

sound and lip sync

texturing and 2D

video playback

OpenGL render button

Optimal display option

optimistic expression

oral cavity in Captain Blender character

Orange movie

Orange project

order of modifiers

orthogonal views

Osipa, Jason

Outliner window

output formats

Output tab for facial animation

overlapping faces in mesh modeling

P

painting, weight

mesh deformations

overview

shape keys

softbodies

palm, cutting

Papagayo open source software

parent-child relationships in IK

parent objects

parenting

particle hair

material and texture

styling

system setup

Particle Properties window

Path Edit mode

paths in animation

Peach team

perspective

phoneme sets

Photoshop program

cropping with

vs. Gimp

picking up balls

pinched effect

pipeline, production

collaboration

libraries

pivot points

Pixels 3D software

plastics, shaders for

Play button on Timeline

playback

facial animation

open source software

Plumiferos. See Feifi the canary character

point lamps

Point Select mode

poly-by-poly modeling

polygons

Pose mode

IK

rigging

skinning

weight painting

pose-to-pose animation

location

with speech

vs. straight-ahead

posing

facial

rigging

weight painting

previewing animation

Price, Andrew

production files, Sintel

production pipeline

collaboration

libraries

production schedules, Sintel

Project Apricot

Project Gooseberry

Project Mango

Proog character

in clay

foot rigging

jacket

texturing

Properties window

proportional editing

props

furniture

grabbing and holding objects

proxies

Puff brush

pupils for eyes

Push tool

Python scripts

add-ons

API

tutorials

Q

QuickTime software

R

radians

Ramp panel for hair

ray shadows

Receive Transparent option

Recover Last Session option

relationship lines in rigging

Relax Pose tool

Remove Doubles option

renaming materials

Render add-on category

rendered frames, sequencing

rendering

animation

hair

off-site

output formats

properties

resizing

meshes

windows

resources

Blender

non-blender

ResPower services

Restrict Render Unselected option

Revoy, David

Reynish, William

RGB color setting

ribs

in bouncing

run cycles

rigging

Captain Blender

finishing off

generating

meshes

meta-rig armatures

posing

Rigify add-on

weight painting

Elephants Dream

Emo character

facial. See faces (biological)

Feifi the canary character

proxies for

Rigging add-on category

Rigify add-on

bone shapes

installing

meta-rig armatures

rig generation

Rings setting

Rip tool

roll of bones

Roosendaal, Ton

Rotate Around Selection option

Rotate Edge tool

rotating

3D objects

bones

cameras in walk cycles

edge loops

edges

eye constraints

keys for

objects

views

Rotobezier add-on

Round shape

run cycles

S

Sad Sad Song project

sadness expression

Salvemini, Lee

saving changes

scaling

3D objects

armatures

arms

bones

edge loops

human head modeling

keys for

squash/stretch effect

wings

scalp for Captain Blender character

screenplay for Sintel

screenwriter interview

scripts

add-ons

API

tutorials

scrubbing

seams, clothing

Segments setting

Select Grouped menu

Sequence Editor

benefits

editing in

facial animation

rendered frames

sound

Set Keyframe Handle Type menu

shaders

for plastics

toon

shading

anime style

Captain Blender characters

materials

options

shadows from lamps

Shape Key Editor mode

shape keys

additivity

basics

Basis shape

Captain Blender character

asymmetry

emotion

eyes closed

lip syncing

drivers

mesh deformations

setting up

tweaking

Emo character

facial animation

facial rigging

lip-sync

vertices

Shift+MMB keys

shortcuts, keyboard

shot breakdown spreadsheet

shoulders

bones for

extruding

facial animation

walk cycles

weight painting

Show Alpha option

side views

Single Bone option

single-vertex parenting

Sintel movie

Barton interview

Durian project

DVD package

Leonard interview

nonhuman rigs

open content

production files

production pipeline

Reynish interview

tutorials

Vegdahl interview

Wouda interview

size

meshes

objects

vertices

windows

skin textures

applying

subsurface scattering

skinning

slots, material

smile controls

Smile (Left and Right) shape

Smooth brush

Smooth shading option

Smooth tool

Snap Cursor To Selection option

Soft Body Cache Collision setting

Soft Body Edges setting

Soft Body Self Collision setting

softbodies

animation

jacket

Softimage XSI software

software, open source. See open source software and content

Solid OpenGL Lights settings

sound

in animation

lip sync. See lip sync

open source software

Sequence Editor

Specular Intensity setting

specular shading

speech

in animation

lip sync. See lip sync

spheres for eyeballs

Spider-Man 2

splitting windows

Spot Shape panel

spotlights

squash/stretch effect

squint controls

Squint (Left and Right) shape

squirrel character

SSS (subsurface scattering)

Stallman, Richard

Start field on Timeline

Start frames for bouncing ball

state, saving

stencil textures

steps in walk cycle

setting up

upper body

stillness in animation

stills output formats

Stop Staring (Osipa)

straight-ahead animation

Strand material

Strata 3D software

Strength setting for weight painting

stretch keys for bouncing ball

Stretch-to constraint

strips, NLA

walk cycle repetitions

walk cycle with camera rotation

walking and talking

working with

styling, hair

Subdivide Smooth option

Subdivision Surface modifier

subdivision surfacing

subsurf modifier

subsurface scattering (SSS)

subsurfacing

subtractive blending

subtractive painting

Subversion system

sun lamps

superhero character. See Captain Blender character

surfaces, NURBS

surprise expression

suspicion expression

symmetrical modeling

symmetry

facial animation

lip syncing

shape keys

syncing

cyclical motions in walk cycle

lip sync. See lip sync

sound in animation

System add-on category

system preferences

T

tables

tail in FK posing

talking

in animation

lip sync. See lip sync

technical director interview

teeth

Captain Blender character

in lip syncing

Text add-on category

Text Editor

Texture Paint mode

Texture Paint Shading option

Texture Properties window

textures

basics

eyelashes

eyes

hair

materials for

open source software

Proog character

UV mapping

themes

preferences

vertex size

Thomas, Frank

3D cursor

3D space navigation

3D object interaction

Blender units

hotkeys

layers

Middle Mouse Button

views and perspective

3D View add-on category

3D View editor

3D view windows

3D viewports

three-point lighting

three-vertex parenting

throwing balls

thumbs, extruding

Timeline

Tip Select mode

To Active Bone option

toe bones rigging

toggling layers

tongue

lip-sync

modeling

rigging

Tool Shelf

toon shaders

topology

torso

Captain Blender character

Feifi the canary character

weight painting

TrackTo constraint

Transform Channel option

Transform Properties window

jaws

meta-rig

for rigging

translating 3D objects

transparency of textures

triangles in polygon modeling

triple-vertex parenting

tutorials

facial rigging

Python scripts

tweening

U

U coordinate

Uncompressed file formats

underarm in weight painting

unwanted doubles

unwanted extrusions

unwrapping UV

upper body in walk cycles

upper lip controls

Upper Lip In shape

Upper Lip Out shape

user objects

User Preferences window

Add-Ons panel

auto keying

hotkeys

settings

vertex size

users of materials

utility belt

UV/Image Editor

UV mapping

UV Test Grid option

UV Texture panel

V

V coordinate

Valencia, Pepe

van Lommel, Brecht

Vazquez, Pablo

Vector handle type

Veenliet, Dolf

Vegdahl, Nathan

Venom’s Lab training video (Vazquez)

Verse open source software

vertex groups

shape keys

skinning

softbodies

weight painting

vertex parenting

vertex weighting

vertices

doubled

human head modeling

lattices

legs

lips

meshes

neck

particle systems

shape keys

size

weight painting

wireframe mode

video, open source software for

editing and compositing

playback

Video Sequence Editor. See Sequence Editor

viewpoints

viewports

views

Captain Blender character

navigating

visibility of bones

VLC Media Player

VSE. See Sequence Editor

W

walk cycles

with camera rotation

pose-to-pose animation

setting up

upper body movement

walking, IK for

Wardiso shaders

.wav files

Weight brush

weight gain, softbodies for

weight in run cycles

weight painting

mesh deformations

overview

shape keys

softbodies

White, Tony

Wickes, Roger D.

widgets, manipulator

Williams, Richard

windows

defined

types

wings

deformation

Feifi the canary character

Wings3D open source software

Wire display

wireframe view

Captain Blender character

human head modeling

mesh modeling

vertices

words

in animation

lip sync. See lip sync

work areas

human head modeling

overview

World Properties window

Wouda, Esther

wrinkles

wrists

for glove

meta-rig

X

X-Axis Mirror feature

activating

softbodies

X Mirror editing

eyes closed shape

lip syncing

shape keys

X offset setting

X-Ray box

Y

Yo Frankie! game

Z

Z Location curve for bouncing ball

Zierhut, Anthony

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