Index
A
abdomen of Captain Blender character
accessing datablocks
Action constraint
Action Editor
facial animation
key shapes
and NLA
posing and keyframing
walk cycles
activating add-ons
active camera views
active objects
Add brush
Add Curve add-on category
Add Driver option
Add Image Strip option
Add Mesh add-on category
Add Modifier option
add-ons
activating
example
preferences
Add-Ons panel
Add Sequence Strip menu
Add To Group button
additive painting
additivity of shape keys
Adobe Premiere editing system
After Effects editing system
Align To View option
Aligned handle type
alpha channels
Alpha setting for hair
Alpha Over setting
Alpha Under setting
ambient occlusion (AO)
Andaur, Claudio
anger, shapes for
angle-based flattening
angles in linear extrapolation
angry expression
animation
armature. See armature animation
bouncing ball
editing
extrapolation
F-Curves and F-Curve modifiers
facial. See faces (biological)
interpolation
keyframes
lattice modifiers
lighting. See lighting
mesh deform modifiers
metaballs
NLA Editor. See NLA Editor
nonarmature
props
proxies
rendering
resources for
softbodies
Animation (Blair)
Animation add-on category
Animation screen
Animator’s Survival Kit (Williams)
anime style shading
anklerot bone
ankles
Captain Blender character
rigging
ANT Landscape add-on
AO (ambient occlusion)
appending
datablocks
proxies
Applications/Utilities directory
Apply function
area lamps
armature animation
bouncing
F-Curves
keyframing
line of action
preparing
previewing
DopeSheet and Action Editor
IK vs. FK posing
pose-to-pose
location
with speech
run cycles
walk cycles
setting up
upper body movement
Armature Deform With Automatic Weights option
Armature modifier
meshes
rigging
skinning
softbodies
armatures
animating. See armature animation
bones
building
Emo character
Feifi the canary character
IK
meta-rig
shape key driver
skinning
arms
in bouncing
Captain Blender character
extruding
FK posing
posing
walk cycles
weight painting
artifacts
overlapping faces
Subdivision Surface modifier
aspect ratio
assigning materials to faces
asymmetry
facial animation
shape keys
attaching meshes
Audacity sound editor
Audio Scrubbing feature
Auto handle type
Auto Clamped handle type
auto keyframing
AV-Sync option
AVI Raw format
Avid editing system
axes, restricting operations to
B
B-bones
background images
animation
Captain Blender character
human head modeling
background matte paintings
backlighting
balls
bouncing
control points
Edit Mode
squash/stretch effect
picking up and throwing
Barton, Campbell
Basis shape key
belly weight gain
belt for Captain Blender character
deformations
material slots
modeling
Berkeley Open Infrastructure for Network Computing (BOINC)
Berkeley Software Distribution (BSD) license
Bezier curves
Bezier interpolation
biceps
walk cycles
weight painting
Big and Ugly Rendering Project (BURP)
Big Buck Bunny movie
computational resources
nonhuman rigs
production pipeline
bird character
Big Buck Bunny
canary. See Feifi the canary character
Birn, Jeremy
black seams in mesh modeling
Blair, Preston
blend shapes
Blender Artistic license
Blender Cookie site
Blender desktop
Blender Foundation
Blender Guru site
Blender Institute
Blender Open Movie Project
Big Buck Bunny
Elephants Dream. See Elephants Dream
nonhuman rigs
production pipeline
Project Mango and Project Gooseberry
Sintel
Yo Frankie!
Blender Sequence Editor
Blender Studio Projects: Digital-Moviemaking (Mullen and Andaur)
Blender units (BUs)
Blender Wikibook
Blender window
BlenderArtists Forum
BlenderNation
Blendernewbies blog
blending in NLA Editor
blinking in facial animation
BOINC (Berkeley Open Infrastructure for Network Computing)
bones
constraints
editing
Emo character
extruding
facial rigging
IK
meta-rig
NLA Editor
parenting
picking up and throwing balls
rigging
shapes
weight painting
boots for Captain Blender character
bouncing ball
control points
Edit Mode
squash/stretch effect
bouncing Captain Blender character
F-Curves
keyframing
line of action
preparing
previewing
box modeling
Captain Blender
collar and belt
hands and gloves
head
legs and feet
torso and arms
description
Box Select tool
control points
doubled vertices
keys
vertices
Brilliant, Ken
britches for Captain Blender character
Brow Down (Left and Right) shape
brow knit
Brow Middle Up (Left and Right) shape
Brow Outside Up (Left and Right) shape
Brows Together shape
brushes for weight painting
BSD (Berkeley Software Distribution) license
buffer shadows
Building a Digital Human (Brilliant)
bump maps
eyebrows
Proog character
BURP (Big and Ugly Rendering Project)
BUs (Blender units)
butterfly rig
C
calves for Captain Blender character
camera rotation, walk cycles with
camera views
canary. See Feifi the canary character
Cantor, Jeremy
Cap Ends option
Captain Blender character
animation
lattice modifiers
mesh deform modifiers
metaballs
props
softbodies
collar and belt
eyebrows
eyelashes
eyes
hands and gloves
head
jumping
F-Curves
keyframing
line of action
preparing
previewing
legs and feet
pose-to-pose animation
proxies for
rigging. See rigging
run cycles
shading and materials
shape keys. See shape keys
speaking
textures and UV mapping
torso and arms
walk cycles
NLA Editor
setting up
upper body
CartoonSmart site
cast shadows
Catmull-Clark subdivision surfacing
centers of objects
CG lighting. See lighting
CG-related resources
Chain Length setting
chairs
channels, bouncing ball
Chaos and Evolutions training DVD (Revoy)
character animation
Blender Open Movie Project. See Blender Open Movie Project
Captain Blender. See Captain Blender character
resources for
character animator interview
character rigger interview
cheats, lighting
chest
bones for
in bouncing
Captain Blender character
weight painting
child bones
child objects
chin in human head modeling
chinchilla character
Cinema 4D software
Circle Select tool
circles for utility belt
Clear All Restrict Render option
Clear Parent option
Clip Cube option
clipping
Captain Blender character
human head modeling
clothing seams
Cloud Generator add-on
cloud texture
cmiVFX resource
collaboration
open source software
with Subversion
Collada open source software
collar for Captain Blender character
color
eyes
hair
lamps
materials
texture
Comb brush
command-line interface
compositing
open source software
overview
concentration expression
Cone object
Connect Hair option
Console editor
constant extrapolation
constant interpolation
constraints
bone
cameras
eyes
IK
content, licenses for
context-sensitive menus
contexts for properties
control bones
control points
controls for facial rigging
CookTorr shader
Copy Location/Rotation/Scale constraint
copying drivers
corner of eye, modeling
Creative Commons license
Creature Factory training DVD (Goralczyk)
cropping images
crouch pose
Ctrl+MMB keys
cube, superhero from. See Captain Blender character
Cube object
curl
Feifi the canary character
finger
current state, saving
Cursor To Selection option
Curvaceous Galore add-on
curves
curve guides
function. See F-Curves
NURBS
custom bone shapes
Cut brush
cyclical motion in walk cycle
D
Dansie, Ben
datablocks
description
managing
Davidson, Jeremy
default hotkeys
default window arrangement
Deflect Emitter option
deform bones
description
facial rigging
fingers
weight painting
deleting vertices
delight expression
Demers, Owen
Diffuse color field
diffuse light sources
diffuse shading
Digital Lighting and Rendering (Birn)
Digital Texturing and Painting (Demers)
Dillon, Kernon
Dimensions tab
disbelief expression
Disconnect Hair option
dismay expression
Disney, Walt
Disney studio
Distance setting for lamps
documentation, official
DopeSheet
doubled edges and vertices
dragon character
concept art
modeling
Draw Normals setting
drivers
facial rigging
shape keys
mesh deformations
setting up
tweaking
DrQueue software
Durian project
E
e-Shop
ears for Captain Blender character
edge loops
Captain Blender character
eyelashes
gloves
head
legs
scalp
description
lips
edges
hairline
meshes
mouth
shaders
Edit mode
armatures
bouncing ball
human head modeling
IK
shape keys
editing
animation
bones
meshes
User Preferences
editing cages
editor types
elbows, rigging
Elephants Dream
hand and foot rigging
jacket
learning from
overview
production pipeline
texturing
emitters, particle hair
Emo character
emotion, shapes for
Empty object
Emulate 3 Button Mouse option
Emulate Numpad setting
End field in Timeline
End frames for bouncing ball
Energy setting for lamps
equilateral triangles in subsurfacing
exporting file formats
expressions, shapes for
extrapolation
constant
linear
extreme poses
run cycles
walk cycles
extrusions
bones
circles
feet
forehead
human head modeling
jaw bone
legs
lips
mirrored faces
unwanted
eye area
eye sockets
eyeballs
Captain Blender character
human head modeling
lattice deformations
eyebrows
Captain Blender character
controls
facial animation
eyelashes
eyelids
Captain Blender character
controls
eyes closed shape
human head modeling
rigging
eyes
Captain Blender character
human head modeling
rigging
scaling
Squint shape
eyes closed shape
F
F-Curves
bouncing ball
grabbing and holding objects
jumping
modifiers
NLA Editor
walk cycles
face loops
faces (biological)
Captain Blender character
deformations with lattices
eyeballs in
facial animation
lip-sync
playback
pose-to-pose vs. straight-ahead
posing
facial rigging
bones and controls
eyes and eyelids
shape key controls
tongue
faces (geometry)
human head modeling
internal
meshes
overlapping
fake users
fan bones
Emo character
rigging
fanning component for canary character
fearful expression
feathers for canary character
feet
in bouncing
Captain Blender character
Elephants Dream
IK
pose-to-pose animation
walk cycles
Feifi the canary character
facial deformations
meshes
rigging
wings
File Browser editor
files
data access from
importing and exporting
preferences
production
fill lights
filling faces
Final Cut Pro editing system
Final Fantasy: Advent’s Children
fingers
Captain Blender character
curling
meta-rig
rigging
FK (forward kinematics)
bouncing
description
posing
flap component for canary character
flared gloves
Floor constraint
flying squirrel character
footbot bone
footmid bone
foottop bone
forearms in walk cycles
forehead modeling
fork extrudes
forward kinematics (FK)
bouncing
description
posing
Foundation Blender Compositing (Wickes)
Frankie the Flying Squirrel rig
Free handle type
free software and licenses
Freestyle renderer
front views
Captain Blender character
human head modeling
frown controls
Frown (Left and Right) shape
function bones
function curves. See F-Curves
furniture
future of Blender
G
Gaze bone
Generator Modifier panel
geometry
Gimp open source software
cropping with
description
importing images with
open movies
GimpShop open source software
gloves
materials
modeling
weight painting
GLSL viewports
GNU Public License (GPL)
Goedegebure, Sacha
Goralczyk, Andy
GPL (GNU Public License)
grabbing
keys for
objects
Graph Editor
bouncing ball
shape key drivers
gravity
gray checkerboard pattern
groups
light
objects
Guenette, Angela
H
hair and hair particles
Captain Blender character
Elephants Dream
material and texture
scaling
styling
system setup
textures
Hair particle modifier
HairTex texture
Hand Turkey studios
handle types for bouncing ball
hands
Captain Blender character
Elephants Dream
walk cycles
happy expression
head modeling
bones for
in bouncing
Captain Blender character
facial animation
Feifi the canary character
FK posing
poly-by-poly
rigging
run cycles
scaling
walk cycles
headers for windows
hemi lights
hips
in bouncing
Emo character
extruding
mesh deformations
pose-to-pose animation
walk cycles
holding objects
hotkeys
3D object interaction
preferences
working with
Human (Meta-Rig) option
human skin textures
I
IK. See inverse kinematics (IK)
Illusion of Life (Thomas and Johnston)
Image Editor window
Image Mapping panel
Image Preview window
images, background
animation
Captain Blender character
human head modeling
Import/Export add-on category
importing file formats
in-betweens
inconsistent normals
independent key shape drivers
Infini-D software
influence
ball location
bones
bump maps
F-Curves
hair
posing
proportional editing
shape keys
skinning
stencil texture
textures
weight painting
Info editor
Inkscape open source software
input settings
Input tab for hotkeys
Inspired 3D Short Film Production (Cantor and Valencia)
interface
navigating. See navigating
settings
work areas and window types
internal faces in mesh modeling
interpolation
Bezier
constant
keyed values
linear
inverse kinematics (IK)
bone constraints
bouncing
description
hand rigging
posing
iris, eyes
Ishtar scene
J
jacket
jaw
control
lip-sync
rigging
Jaw Down shape
Jaw Left/Jaw Right shape
JLipSync open source software
Johnston, Ollie
joints
knees
meta-rig
jumping by Captain Blender character
F-Curves
keyframing
line of action
preparing
previewing
K
Keep Lengths option
Keep Offset option
Keep Root option
key lights
keyboard shortcuts
keyframes
jumping animation
run cycles
Timeline
keying scale
keys, shape. See shape keys
knees
Captain Blender character
joints
knife tool
faces
palm
knuckles, rigging
Kurdali, Bassam
L
Lambert shaders
Lamp object
lamps
area
hemi
point
spot
sun
Lattice modifier
lattices
animation
facial deformations with
layers
light groups
overview
switching
Learn Character Animation with Blender training DVD (Reynish)
legs
Captain Blender character
control bones
extruding
Feifi the canary character
FK
IK
mesh deformations
rigging
walk cycles
Leonard, Beorn
Levy, Colin
libraries
linking
working with
licenses
Licuadora Studio
lighting
basics
cheats
lamps. See lamps
setups
subsurface scattering
Limit Location constraint
Limited GPL
line of action in jumping animation
linear extrapolation
linear interpolation
linking
actions to NLA
proxies
lip sync
facial animation
open source software
shape keys
lips
controller
modeling
Lips Together shape
Lips Wide shape
locations
animation
object
Lodewijk, Martin
Logic Editor
logo texture
Loop Cut tool
loops
edge. See edge loops
around eyes
human head modeling
overview
lower lip
controller
lip-sync
Lower Lip In shape
Lower Lip Out shape
M
Macromedia Director
Maeter, Soenke
Magpie editing system
Make Vertex Parent option
MakeHuman open source software
Mancandy FAQ
Manos Digitales studio
manual keyframing
maps
bump
eyebrows
Proog character
texture
UV
Mark Seam option
mass in run cycles
Mastering Blender (Mullen)
Material Properties window
materials and material slots
Captain Blender characters
hair
nodes
properties
McCay, Winsor
Measure add-on
measurement units
media for animation
adding
compositing
sound
Median Point
menacing expression
menus, context-sensitive
Merge Threshold value
merging windows
Mesh add-on category
Mesh Deform modifier
Mesh Properties window
meshes and Mesh objects
deformations
animation
driven shape keys for
Feifi the canary character
materials for
overview
poly-by-poly modeling
polygons and subsurfacing
problems and solutions
inconsistent normals
internal faces
overlapping faces
unwanted doubles
unwanted extrusions
resizing
rigging
meta-rig armatures
metaballs
Metarig functionality
mid-blink in facial animation
Middle Mouse Button (MMB)
Minnart shaders
mirroring and Mirror modifier
Captain Blender character
eyeballs
facial animation
human head modeling
skinning
in walk cycles
working with
MMB (Middle Mouse Button)
modifiers
effects
F-Curves
lattice
mesh deform
rigging
skinning
Modifiers tab
Morgenstern, Jan
morph targets
motion manipulators
mouse
mouth
Captain Blender character
edges
control
in shapes
lip-sync
modeling
scaling
movies
Open Movie Project. See Blender Open Movie Project
output formats
moving edge loops
MPEG4 format
multiplicative blending
multiplicative painting
N
n-gons
names for materials
navigating
3D object interaction
Blender units
hotkeys
layers
Middle Mouse Button
views and perspective
neck
bones for
Captain Blender character
facial animation
modeling
nervous anticipation expression
NLA Editor
linking to
nonarmature animations
strips
walk cycle repetitions
walk cycle with camera rotation
walking and talking
working with
Node Editor window
nodes
composite
materials
Noise F-Curve modifier
nonarmature animations
nonhuman rigs in Blender Open Movie Project
nonlinear video editing and compositing software
nonsymmetrical modeling
nonuniform rational B-splines (NURBS)
normals in mesh modeling
nose
Captain Blender character
facial animation
modeling
nose crinkle control
Nose Crinkle shape
nostrils, modeling
NURBS (nonuniform rational B-splines)
O
Object add-on category
Object mode
IK
shape keys
skinning
weight painting
objects
centers
datablocks
grabbing and holding
interacting with
meshes
off-site rendering
official documentation
omnidirectional light
one-to-one shape key relationship
Open Content license
open mouth for lip-sync
Open Movie Project. See Blender Open Movie Project
open source software and content
collaborative projects
free and open licenses
modeling
nonlinear video editing and compositing
Sintel
sound and lip sync
texturing and 2D
video playback
OpenGL render button
Optimal display option
optimistic expression
oral cavity in Captain Blender character
Orange movie
Orange project
order of modifiers
orthogonal views
Osipa, Jason
Outliner window
output formats
Output tab for facial animation
overlapping faces in mesh modeling
P
painting, weight
mesh deformations
overview
shape keys
softbodies
palm, cutting
Papagayo open source software
parent-child relationships in IK
parent objects
parenting
particle hair
material and texture
styling
system setup
Particle Properties window
Path Edit mode
paths in animation
Peach team
perspective
phoneme sets
Photoshop program
cropping with
vs. Gimp
picking up balls
pinched effect
pipeline, production
collaboration
libraries
pivot points
Pixels 3D software
plastics, shaders for
Play button on Timeline
playback
facial animation
open source software
Plumiferos. See Feifi the canary character
point lamps
Point Select mode
poly-by-poly modeling
polygons
Pose mode
IK
rigging
skinning
weight painting
pose-to-pose animation
location
with speech
vs. straight-ahead
posing
facial
rigging
weight painting
previewing animation
Price, Andrew
production files, Sintel
production pipeline
collaboration
libraries
production schedules, Sintel
Project Apricot
Project Gooseberry
Project Mango
Proog character
in clay
foot rigging
jacket
texturing
Properties window
proportional editing
props
furniture
grabbing and holding objects
proxies
Puff brush
pupils for eyes
Push tool
Python scripts
add-ons
API
tutorials
Q
QuickTime software
R
radians
Ramp panel for hair
ray shadows
Receive Transparent option
Recover Last Session option
relationship lines in rigging
Relax Pose tool
Remove Doubles option
renaming materials
Render add-on category
rendered frames, sequencing
rendering
animation
hair
off-site
output formats
properties
resizing
meshes
windows
resources
Blender
non-blender
ResPower services
Restrict Render Unselected option
Revoy, David
Reynish, William
RGB color setting
ribs
in bouncing
run cycles
rigging
Captain Blender
finishing off
generating
meshes
meta-rig armatures
posing
Rigify add-on
weight painting
Elephants Dream
Emo character
facial. See faces (biological)
Feifi the canary character
proxies for
Rigging add-on category
Rigify add-on
bone shapes
installing
meta-rig armatures
rig generation
Rings setting
Rip tool
roll of bones
Roosendaal, Ton
Rotate Around Selection option
Rotate Edge tool
rotating
3D objects
bones
cameras in walk cycles
edge loops
edges
eye constraints
keys for
objects
views
Rotobezier add-on
Round shape
run cycles
S
Sad Sad Song project
sadness expression
Salvemini, Lee
saving changes
scaling
3D objects
armatures
arms
bones
edge loops
human head modeling
keys for
squash/stretch effect
wings
scalp for Captain Blender character
screenplay for Sintel
screenwriter interview
scripts
add-ons
API
tutorials
scrubbing
seams, clothing
Segments setting
Select Grouped menu
Sequence Editor
benefits
editing in
facial animation
rendered frames
sound
Set Keyframe Handle Type menu
shaders
for plastics
toon
shading
anime style
Captain Blender characters
materials
options
shadows from lamps
Shape Key Editor mode
shape keys
additivity
basics
Basis shape
Captain Blender character
asymmetry
emotion
eyes closed
lip syncing
drivers
mesh deformations
setting up
tweaking
Emo character
facial animation
facial rigging
lip-sync
vertices
Shift+MMB keys
shortcuts, keyboard
shot breakdown spreadsheet
shoulders
bones for
extruding
facial animation
walk cycles
weight painting
Show Alpha option
side views
Single Bone option
single-vertex parenting
Sintel movie
Barton interview
Durian project
DVD package
Leonard interview
nonhuman rigs
open content
production files
production pipeline
Reynish interview
tutorials
Vegdahl interview
Wouda interview
size
meshes
objects
vertices
windows
skin textures
applying
subsurface scattering
skinning
slots, material
smile controls
Smile (Left and Right) shape
Smooth brush
Smooth shading option
Smooth tool
Snap Cursor To Selection option
Soft Body Cache Collision setting
Soft Body Edges setting
Soft Body Self Collision setting
softbodies
animation
jacket
Softimage XSI software
software, open source. See open source software and content
Solid OpenGL Lights settings
sound
in animation
lip sync. See lip sync
open source software
Sequence Editor
Specular Intensity setting
specular shading
speech
in animation
lip sync. See lip sync
spheres for eyeballs
Spider-Man 2
splitting windows
Spot Shape panel
spotlights
squash/stretch effect
squint controls
Squint (Left and Right) shape
squirrel character
SSS (subsurface scattering)
Stallman, Richard
Start field on Timeline
Start frames for bouncing ball
state, saving
stencil textures
steps in walk cycle
setting up
upper body
stillness in animation
stills output formats
Stop Staring (Osipa)
straight-ahead animation
Strand material
Strata 3D software
Strength setting for weight painting
stretch keys for bouncing ball
Stretch-to constraint
strips, NLA
walk cycle repetitions
walk cycle with camera rotation
walking and talking
working with
styling, hair
Subdivide Smooth option
Subdivision Surface modifier
subdivision surfacing
subsurf modifier
subsurface scattering (SSS)
subsurfacing
subtractive blending
subtractive painting
Subversion system
sun lamps
superhero character. See Captain Blender character
surfaces, NURBS
surprise expression
suspicion expression
symmetrical modeling
symmetry
facial animation
lip syncing
shape keys
syncing
cyclical motions in walk cycle
lip sync. See lip sync
sound in animation
System add-on category
system preferences
T
tables
tail in FK posing
talking
in animation
lip sync. See lip sync
technical director interview
teeth
Captain Blender character
in lip syncing
Text add-on category
Text Editor
Texture Paint mode
Texture Paint Shading option
Texture Properties window
textures
basics
eyelashes
eyes
hair
materials for
open source software
Proog character
UV mapping
themes
preferences
vertex size
Thomas, Frank
3D cursor
3D space navigation
3D object interaction
Blender units
hotkeys
layers
Middle Mouse Button
views and perspective
3D View add-on category
3D View editor
3D view windows
3D viewports
three-point lighting
three-vertex parenting
throwing balls
thumbs, extruding
Timeline
Tip Select mode
To Active Bone option
toe bones rigging
toggling layers
tongue
lip-sync
modeling
rigging
Tool Shelf
toon shaders
topology
torso
Captain Blender character
Feifi the canary character
weight painting
TrackTo constraint
Transform Channel option
Transform Properties window
jaws
meta-rig
for rigging
translating 3D objects
transparency of textures
triangles in polygon modeling
triple-vertex parenting
tutorials
facial rigging
Python scripts
tweening
U
U coordinate
Uncompressed file formats
underarm in weight painting
unwanted doubles
unwanted extrusions
unwrapping UV
upper body in walk cycles
upper lip controls
Upper Lip In shape
Upper Lip Out shape
user objects
User Preferences window
Add-Ons panel
auto keying
hotkeys
settings
vertex size
users of materials
utility belt
UV/Image Editor
UV mapping
UV Test Grid option
UV Texture panel
V
V coordinate
Valencia, Pepe
van Lommel, Brecht
Vazquez, Pablo
Vector handle type
Veenliet, Dolf
Vegdahl, Nathan
Venom’s Lab training video (Vazquez)
Verse open source software
vertex groups
shape keys
skinning
softbodies
weight painting
vertex parenting
vertex weighting
vertices
doubled
human head modeling
lattices
legs
lips
meshes
neck
particle systems
shape keys
size
weight painting
wireframe mode
video, open source software for
editing and compositing
playback
Video Sequence Editor. See Sequence Editor
viewpoints
viewports
views
Captain Blender character
navigating
visibility of bones
VLC Media Player
VSE. See Sequence Editor
W
walk cycles
with camera rotation
pose-to-pose animation
setting up
upper body movement
walking, IK for
Wardiso shaders
.wav files
Weight brush
weight gain, softbodies for
weight in run cycles
weight painting
mesh deformations
overview
shape keys
softbodies
White, Tony
Wickes, Roger D.
widgets, manipulator
Williams, Richard
windows
defined
types
wings
deformation
Feifi the canary character
Wings3D open source software
Wire display
wireframe view
Captain Blender character
human head modeling
mesh modeling
vertices
words
in animation
lip sync. See lip sync
work areas
human head modeling
overview
World Properties window
Wouda, Esther
wrinkles
wrists
for glove
meta-rig
X
X-Axis Mirror feature
activating
softbodies
X Mirror editing
eyes closed shape
lip syncing
shape keys
X offset setting
X-Ray box
Y
Yo Frankie! game
Z
Z Location curve for bouncing ball
Zierhut, Anthony