Книга: Mastering Blender
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Index

Note to the Reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations.

A

Action actuators

BGE actions
character walk
Python

Action Editor

BGE actions
clothing
walk cycle

actions in BGE

activate method

active object

Active Point panel

Active Spline panel

actors in BGE

actuators

BGE
camera
logic bricks
maze game
Python
sound

Add actuator

Add Actuator menu

Add Bouncing Cone operator

Add Bouncing Cone script

Add Controller menu

Add Controller option

Add Effect Strip menu

fades
transforms

Add Force Field menu

Add Game Property option

Add Image option

Add Math nodes

Add menu for fades

Add Modifier menu

Add Modifier option

Add New option for materials

Add New Objects option

Add node

add_object function

add_object_button function

add_object_data function

add-ons

composing
interface
preference settings
Renderfarm.fi
scripts

Add option

hair
sequence strips

Add Sensor menu

Add Sequence Strip menu

cross fades
importing video
overlays
scenes

Add Strip menu

Add To Group menu

addBouncingCone function

addition

AnimAll channels
render passes

additive brush

additive overlays

AddObjectHelper class

Addon Add Object template

Addons preference settings

Aerodynamics setting

Airbrush stroke

Align To View option

AnimAll
dynamic text
mesh planes

All Scenes view

Allow Land option

Alpha Over option

Alpha Over Drop option

Alpha overlays

garbage mattes
VSE

Alpha settings and textures

AnimAll
hair
objects in
themes
transparency

Alpha Under option

AlphaOver nodes

Alt+B keys

Alt+RMB keys

Always sensors

cameras
login screen
maze game
scripts
sound

ambient occlusion (AO)

grunge mapping
particles
render passes
World properties

Anchored option

And controllers

character walk
sound

and keyword

AnimAll add-on

alpha overlays and premultiplication
animating garbage matte
matte finish
muting nodes
render layers and nodes
setting up
spill correction and cleanup
tweaking color channels

animated obstacles

animated textures

animation

BGE
characters
clothing for
fluids. See fluids and fluid simulation
garbage matte
keyframes
particles. See particles
springs

Anti-Alias option

AO (ambient occlusion)

grunge mapping
particles
render passes
World properties

API (application programming interface)

append method

cones
lists
maze

application modules

Apply Pose As Restpose option

Apricot project

arialbd.tga file

Arm_Rig group

arm_sleeve.blend file

Armature Deform With Automated Weights option

character animation
clothing

Armature modifier

armatures

armature-rigged base body meshes
BGE
character dynamics
clothing
ragdoll
controlling
setting up
scaling
settings

arms

clothing
ragdoll armature

Assign actuators

assignment operators in Python

asterisks (*) in Python

attributes

GameLogic
Python

Audacity audio editor

audio

BGE
editing
preference settings
Python

Auto Depth option

Auto Keyframing option

Auto Perspective option

Auto-Refresh option

Auto Run Python Scripts option

Auto Save Temporary Files option

Auto Smooth option

autocomplete function

Automatic Weights setting

.avi files

axes

collision boundaries
curves
particles

B

B.blend file

baby.blend file

baby head sculpting

ears
eyeballs
incremental refinement
mesh retopologizing
multires
nose, mouth, and eyes
preparing
reference sketching
roughing out shapes

Back setting in subsurface scattering

Backdrop option in AnimAll

Backface Culling option

Background Image panel

Background Images option

backgrounds

color setting
importing
loading

bad guys in maze game

logic bricks
setting up

badguy_logic.blend file

badguy_nologic.blend file

Bake tab

baking

F-curves
fluids
maps
particles
for seam smoothing
skybox procedural textures
soft bodies

ball-and-socket joints

Ball joint option

balls

BGE
collision boundary examples
force fields and collisions
maze game

ballsandcubes.blend file

banks in creek animation

Barton, Campbell

Base viscosity setting

beauty passes

Bending setting

balls
soft bodies

Bezier circles

Bezier curves

Bezier handles

Bezier interpolation

BGE. See Blender Game Engine (BGE)

BI-Rectilinear.hdr file

Big Buck Bunny film

Billboard option

binary executables

bl_info block

black, fading to

.blend files

Blender Game Engine (BGE)

actions
actors
collision boundaries
content creation for
environment
F-Curves
frame rate and simulation speed
joints
lighting
logic bricks. See logic bricks
low-poly character
material options
maze
maze game. See maze game
passive-walking robot
physics
recording
visualization
placing objects
ragdoll armatures
controlling
setting up
recording animation
rigging and animating characters
rigid body
scaling in
skybox
sound
starting
texture painting

Blender Internal renderer

render layers and render passes
World properties panel

BlenderNation.com site

Blob tool

blur

creek animation
Glow effect
masks
mattes

Boid Brain tab

Boids

flying birds
force fields
goals and predators
system setup

books for Python

Boolean operations for fluids

Boolean values in Python

Booton, Matthew

Border Selection state

Boro-Toro game

bottle animation

bouncing

add-on properties
particles

Bouncing_Cone class

bouncing_spring.blend file

bouncy_balls.blend file

boundaries for collisions

bounding boxes

BGE
character dynamics
ragdoll armature
viewport rendering

Box option for collision boundaries

Box Select tool

bpy modules

description
importing

Braid setting

breaking node connections

Brightness/Contrast node

Brightness-Contrast setting

brushes for sculpting

bubble effect for particles

bugs, debugging

Bullet integration project

Bullet physics. See Blender Game Engine (BGE)

Bullet Physics Contest 315

Bullet Physics Library

Bump texture

C

C Key

C language

caching in camera tracking

calling

functions
methods

Camera actuators

Camera datablock

Camera Parent Lock option

cameras

AnimAll
logic brick setup
material capture
properties
scene setup
splash animation
tracking
camera solving
features
markers and settings
process
from video
viewports

campfire simulation

captions, video

capture images for materials

channels

AnimAll
color
green screen mattes
VSE

character.blend file

character_py.blend file

characters

dynamics
Python control
rigging and animating
walking motion

Charge force fields

cheek

retopologizing
sculpting

Child Simplification option

Children tab for hair

chin sculpting

choking mattes

Chroma Vectorscope

Circle option for particles

Circle selection state

circles

AnimAll
fluids

class keyword

classes

definitions
modules for
names
Python

Clay tool

cleanup for AnimAll

Clear After option

Clear Before option

Clear Parent Inverse option

Clear Seam option

Clip Alpha setting

Clip Editor. See Movie Clip editor

Clipping option

clock wipe transitions

cloth and clothing simulation

for animation
drapes
wrinkles

Cloth panel

clouds texture

haze
settings
skybox

Clump setting for hair

codecs

collections

Collision Bounds setting

Collision modifier

Collision sensors

collisions

BGE
boundaries
character dynamics
clothing
detection
drapes
fluids
soft bodies
teleportation machine

color

add-on properties
AnimAll
background
cross fades
cross strips
flames
green screen mattes
hair
layers
materials
reflections
seams
skyboxes
spill correction
subsurface scattering
vertex painting
VSE

Color field

Color Invert node

Color Mix node

Color output socket

Color pass

color picker

Color property

Color Range For Weight Paint Range option

Color texture

materials
skyboxes

Colorband texture

ColorRamp node

column method

Comb option

Combined pass

combing hair

combining passes

command line

calling functions from
working with

commas (,)

dictionaries
lists

comments in scripts

comparison operators

compiled languages

composing add-ons

composite layers

composite nodes

AnimAll
green screen mattes
Renderfarm.fi

composited scenes in VSE

compositing

AnimAll. See AnimAll add-on
combining passes
description
green screen mattes
learning resources
with masks
reconstructing images with render passes
render layers and nodes
video. See Movie Clip editor

Compound objects

collision boundaries
ragdoll armature

compressibility of fluids

concatenating strings

conditionals in Python

cones

add-on
collision boundaries
maze game

constraints

Generic joints
passive-walking robot
ragdoll. See ragdoll armatures
Rigid Body Joint

content creation for BGE

context setting

Continuous Grab option

control flow in Python

Control.py script

controlled falls

controllers

BGE
logic bricks

Convert Premul option

Convert Whitespace option

Converter node

converting

audio files
RGB
whitespace

convex-curved brush

Convex Hull option

coordinates

2D environments
material capture
textures

copper textures

Copy actuators

Copy Location constraint

copying in VSE

Correlation tracking setting

Coumans, Erwin

counting numbers

Crease tool

Create From Bone Heat option

creek animation

cross fades

Cross option for particles

Cross strips

Ctrl+Alt+RMB keys

Ctrl+Alt+W keys

Ctrl+U keys

Cube datablock

cubes

BGE
fluids
mapping

cuffs for sleeves

Cunningham, Rob

Curl setting for hair

curly brackets ({}) in dictionaries

cursor settings

Cursor To Selected option

Cursor To Selection option

Curve Guide

curves

AnimAll
garbage mattes
transforms

custom properties for scripts

Cut tool

cutting

hair
VSE

Cycles render engine

image-based lighting
node-based material textures
nodes
and sampling

cylinders

clothing
collision boundaries

D

damping

BGE
collisions
particles
soft bodies

Damping Factor setting

Damping Random setting

Dare to Be Digital game competition

Dark Matter Designs

Dark texture

data and data access

Outliner
User Preferences. See User Preferences window

data types in Python

datablocks

creating
modules for
nodes
users and fake users

Dawidowski, Dariusz

deactivate method

debugging

decimal (.) key

def statement

defaults

Material Mode
render engine
views

definitions

classes
functions

Deflect Emitter setting

deflection of particles

deforming meshes

degenerate triangles

degrees of freedom (DoF) in Generic joints

density

flames
hair
smoke

Depth setting for raytrace transparency

Desaturate dialog box

destructive cuts

detection methods in character dynamics

development

deviantART site

dictionaries in Python

Diffuse BSDF node

Diffuse pass

Dilate/Erode node

Dimensions tab

dir command

directories for fluids

disabling mipmaps

Displace modifier

display

3D View Properties panel
particles
settings

Display Pivot option

Display X-ray option

Dissolve option for flames

Distortion mode in camera solving

distributed rendering

Distribution settings for particles

Divide node

Divide Math nodes

Division settings

DNA format

documentation in Python

DoF (degrees of freedom) in Generic joints

Dolly option

Domain Boundary tab

domains

flames
fluids
smoke

dots (.) in Python

Dots stroke

Double Click: Speed option

double wipes

Drag Dot stroke

Drag force fields

dragging and dropping materials

drapes.blend file

drapes simulation

draw method

Draw Path Steps setting

Draw tab

Draw tool

drop frames

Drops particle system

Duplicate Data option

Duplicate Layer option

dupliverts functionality

Dynamic option in BGE

dynamic particles

dynamic text

dynamics for characters

E

ears

mesh retopologizing
modeling

Ebb, Matt

Edge Select Mode menu

Edge selection mode

Edge Specials menu

edges

selecting
skyboxes

Edit menu for scripts

Edit mode

AnimAll
clothing
selection methods
spring animation

Edit Object actuator

Edit Type window

editing

hair
masks
scripts
sound

Editing preference settings

editors

movies. See Movie Clip editor
scripts
UV. See UV/Image Editor
video. See Video Sequence Editor (VSE)

Effect Strip panel

Effector Group setting

effects

animated textures
dynamic text
light
phosphorescent
steam

El'Beem Fluid Simulator

elbows in ragdoll armature

electricity animation

elif conditionals

Emission setting for flames

Emission Color setting

flames
smoke

Emission Number setting for flames

Emission panel for particles

Emit From settings

Emit pass

Emitter Object X/Y/Z option

emitter particles

empties in spring animation

Empty object

Emulate 3 Button Mouse option

Emulate Numpad option

Enable option for camera tracking

Enabled option for fluids

end frames

BGE actions
character walk

End setting

animated textures
fluids
for particles

End Zone

end_zone_clip.avi file

England, Norman

Environment Lighting

Environment pass

Environment Texture

equal signs (=) in Python

Error setting for subsurface scattering

Even Distribution settings

exclamation points (!) in Python

execute method

Explode modifier

Exponent setting for viscosity

Export Animated Mesh option

Export UV Layout panel

EXR images for input nodes

extend method

cones
lists

extending sequence strips

Extrapolation Mode

animation
BGE

extrusions

low-poly character
maze
mesh retopologizing
mirror
for rigging

eyeballs sculpting

eyes

mesh retopologizing
sculpting

F

F-Curve Editor

animation
BGE actions
transforms
volume

face sculpting

Face Select mode

Face selection mode

Faces setting for particles

fades

to black
VSE

fake users

Farsthary

Feather Edges option

seams
textures

feathering masks

features in camera tracking

feet for ragdoll armature

Felinto, Dalai

Field Weights menu

Field Weights tab for particles

file browser

File menu for scripts

File Paths settings

File preference settings

filename.blend1 files

Fill tool

Fill/Deepen tool

filters

AnimAll mattes
VSE

fineness in fluid interaction

fire simulation

fish population visualization project

flame simulation

flat UV mapping

Flatten/Contrast tool

flipping normals

floating-point numbers in Python

floating selections

FloatProperty class

Floats particle system

FloatVectorProperty class

flocks of birds

floor material

floor planes in scene setup

Flow object

flames
smoke

flowing lava

Fluid object

Fluid Simulation panel

fluids and fluid simulation

Inflow object
information resources
initializing
multiple objects
obstacles and animation
Outflow object
overview
particles
physics
properties animation
real-world size
resolution
rushing creek
shots
stickiness
time span
viscosity

flying birds

fonts

dynamic text
international

for loops in Python

force fields and forces

drapes
particles
soft bodies

format, scripts

Format menu for scripts

frame rates

BGE
VSE

frames

fluids
Grease Pencil tool in

Frames Limit tracking setting

Free Slip setting

friction

particles
soft bodies

Friction Factor setting

Friction Random setting

from_pydata function

Front setting for subsurface scattering

Front view

fluids
obstacles

ftpblender.blend file

Fuji, Yuta

functions

calling
definitions
Python

fur. See hair

G

game.blend file

game engine modules

game logic in Python

Game Logic properties

Game Properties panel

GameKeys module

GameLogic module

attributes
teleportation machine

Gamma Cross

garbage management

garbage matting

animating
overview
render layer and nodes

Generate Particles setting

Generate Speed Vectors option

Generic constraints

Generic joint option

Genrich, Daniel

getCurrentController method

getCurrentScene method

Ghost objects

description
dynamic
setting

GIMP software

benefits
layers
seams
textures

glass

bottles
collision boundaries

glassandball.blend file

Global Pivot option

Global Scene option

Global Undo option

global variables

Gloss setting

Glow effect

Glow strips

GLSL shading setting

GLSL Texture view

GNU General Public License (GPL)

goal vertex groups

goals

Boids
spring animation

Grab tool

Graph Editor, BGE

grass in creek animation

Gravity setting

fluids
particles

Grease Pencil tool

greater than signs (>) in Python

green screen mattes

grids for particles

groups

nodes
objects
particles

grunge maps

H

hair

clumping
editing
kink
materials and textures
mesh preparation
roughness

Hair Length setting

HairMat material

Halo option

Handle Type menu

hands in ragdoll armature

hard clouds texture

Hard setting for materials

hardware requirements for sculpting

Harmonic force fields

hash symbols (#) in scripts

hasattr function

haze

HDR (high dynamic range) images

head in ragdoll armature

Height setting

add-on
images
UV texture

Hernández, Raúl Fernández

Hidden Histories documentary series

high dynamic range (HDR) images

High Resolution option for smoke

high viscosity fluids

highlighting in scripts

hinges

passive-walking robot
ragdoll armature
settings

hips for ragdoll armature

Histogram view

Home key

hot keys

setting
viewport

hot lava

I

Icospheres

BGE
bottles
creek animation
dynamic particles
emitters
fluids

IDLE (Integrated Development Environment)

iDol, The

if/elif/else statements

IK restraints in ragdoll armature

image-based lighting

image-based textures

Image datablock

Image menu

Image or Animation button

Image Preview display mode

Image Preview window

images

HDR
material capture
reconstructing with render passes
sequences

import statement

importing

background images
modules
video and image sequences

Include settings in rendering

incremental refinement in sculpting

indentation in Python

index of refraction (IOR)

indexes for lists

Indirect lighting

Inflate tool

Inflate/Deflate tool

Inflow objects

creek animation
fluids

Inflow Velocity setting

Init Both option

Init Shell option

Init Volume option

Initial Velocity option for flames

Inner setting for collisions

Input nodes

lava
materials
multilayer EXR images for

Input preference settings

integers in Python

Integrated Development Environment (IDLE)

interactive add-ons

interface

add-ons
user preferences

International Fonts option

interpreted languages

intersection with fluids

Invert option for particles

Invert Wheel Zoom Direction option

Invert Zoom Direction option

IOR (index of refraction)

Ipo actuators

iris wipes

J

Jittered setting

joints

K

Keep Length option

Keep Root option

Ketsji class names

key-value pairs in dictionaries

Keyboard sensors

BGE
logic bricks
login screen
sound

keyed physics

keyframes and keyframing

AnimAll
animation
automatic
camera solving
camera tracking

Keyframing: Visual Keying option

keys for obstacles

keys method

keystrokelog property

kicks

Kill Particles setting

kinematic viscosity

Kink setting for hair

knees for ragdoll armature

Knife tool

L

label method

Large Cursors option

Lasso selection state

Lasso tool

seams
textures

lateral movement

Lattice-Boltzmann method (LBM)

lava

lava.blend file

Layer tool

layers

Blender Internal renderer
color
composite
in sculpting

Layers panel

LBM (Lattice-Boltzmann method)

legs

ragdoll armature
rigging

len function

Length option

Lennard-Jones potential

less than signs (<) in Python

licenses

Renderfarm.fi
scripts

Lifetime setting for particles

lighting

BGE
environment
indirect
particles
splash animation

Limit Selection To Visible option

line numbering in scripts

Line option for particles

Linear Extrapolation setting

Link Materials To option

links

nodes
objects

Links And Materials tab

lips sculpting

lists in Python

Load Library option

loading preferences

Local Coordinates option

local variables

Location setting for scripts

Lock Camera To View option

locking views and cameras

locomotive smokestack

soot
texturing

logic

in BGE
in Python

logic bricks

bad-guys
camera setup
character dynamics
character walk
login screen
names
overview
path node
properties, messages, and states
teleportation machine

Logic Editor

login.blend file

login_nologic.blend file

login screen

Loop Cut tool

Loop End option

Loop Stop option

Loop Stop play mode

loops

character walk
clothing
Python
selecting

low-poly character

modeling
rigging and animating

low viscosity fluids

Luma Waveform

M

Magma Material node

Magnetic force fields

Make Links tool

Manipulator option

Map Image tab

Mapping tab

mapping textures

images
to materials
overview
to shapes

maps

baking
grunge

Margin tracking setting

Mark Seam option

markers

in camera tracking
VSE

Martin, Pablo

Mask Display option

Mask Editing mode

Mask Layers option

Mask Settings panel

mask transparency

masking

compositing with
editing
features

mass

BGE
soft bodies

mass ratios

Match tracking setting

Material Output node

Material tab

materials. See also textures and texture mapping

BGE options
color
dragging and dropping
flames
fluids
hair
lava
nodes
properties
real-time
skyboxes
smoke
transparency

math nodes

mattes

garbage
animating
overview
render layer and nodes
green screen

maze game

bad guys
logic bricks
setting up
maze creation
path nodes
states
treasures and points

menu_func function

Merge Limit setting

mesh edges as springs

mesh operator

Mesh Options panel

Mesh properties window

spring animation
vertex groups

meshes

clothing
collision
datablocks
deformation
emitter particles
fluid frames
hair
mirrored
normal map baking
planes
retopologizing
scripts
skyboxes
spheres
springs
unwrapping

Message actuators

messages in logic bricks

meta-strips

metal_texture.jpg file

metallic texture

MetaVR plug-in

methods in Python

Minimum Grid Spacing option

mipmaps, disabling

mirror extrusions

Mirror modifier

low-poly character
mesh retopologizing

mirrored mesh

Mix node

lava
material

Mix Shader node

Mmph! user

modeling cages

Modifier keys

modules

application
importing

monitoring Renderfarm.fi

monkeys in particle animation

Motion actuators

BGE
character walk
maze game
Python

motion blur

creek animation
masks

motion models for camera tracking

Mouse sensors

mouth

mesh retopologizing
sculpting

.mov files

move.py script

Move tool

Movie Clip editor

camera tracking
camera solving
features
markers and settings
process
from video
masking in
compositing with
editing
features

Movie option

Mult option

Multilayer EXR format

for input nodes
for output

multiple fluid objects

multiplication

AnimAll channels
Python
render passes

multiplicative overlays

multires activation

multiresolution modeling

Multitexture mode

Musgrove, Tom

muting nodes in AnimAll

N

names

classes
logic bricks
views

natural numbers

NDOF Device: NDOF Sensitivity option

near detection methods

New F-Curve Defaults option

New From Visible option

New Image dialog box

New Image option

New Layer button

new method

New Object add-on

New Objects option

Newtonian physics

gravity
overview

no-seams-bump.png file

no-seams-color.png file

No Sleeping option

Node Editor window

AnimAll
composite nodes
materials
scene setup

NodeGroup node

nodes

AnimAll
composite
Cycles render engine
green screen mattes with
groups
lava
material
node-based material textures
overview
Viewer

Nodes Editor

Nodes window in AnimAll

Noise Method for flames

nondestructive cuts

None option for particles

nonmanifold meshes

noodles

normal map baking

Normal option for particle velocity

Normalize option tracking setting

normals

flipping
skyboxes

nose

mesh retopologizing
sculpting

Notepad++ editor

Nudge tool

number key shortcuts

Number setting

hair
particles

Number Of Cuts setting

O

Object And Links tab

Object Info option

Object mode

clothing
entering
fluids
spring animation

Object option for particles

object-oriented programming (OOP)

OBJECT_OT_add-object class

objects

description
login screen
manipulating
placing
Python
teleportation machine
tracking

obstacles

animated
overview

Occlude Background Geometry option

offline rendering

Only Insert Available option

Only Insert Needed option

OOP (object-oriented programming)

opaqueness

Open On Mouse Over option

OpenEXR format

OpenGL preference settings

operators

mesh
modules for
Python

or keyword

Orbit Style: Turntable/Trackball option

origins

Orthogonal Side view

Orthographic mode

Outer setting for collisions

Outflow objects

creek animation
fluids

Outliner

datablock users and fake users
working with

Outliner Display Mode menu

output in VSE

Output nodes

Output tab

overlays in VSE

P

Pack Image option

Pack Image As PNG option

Paint tab

painting textures

Pan, Mike

Pan setting for sound

parallax

parenting objects

Partial Slip setting

Particle Edit mode

Particle Edit panel

Particle System tab

particles

adding particle systems
baking
Boids
deflection
display options
dynamic
emitter
Explode modifier
flames
fluids
force fields
hair. See hair
introduction
keyed physics
lighting and rendering
Newtonian physics
render options

pass statement

passes

addition
Blender Internal renderer
combining
multiplication
selecting

passive-walking robot

Password object

passwords, validating

Path Edit mode

path nodes in maze game

paths

modules for
particles

Pattern Size/Search Size tracking setting

pen tablets

penetration areas in clothing

Permeability particle setting

persistent variables

perturbations in clothing

phosphorescent effect

photo-based textures

physics

BGE
ragdoll armature
recording
smoke
visualization
character dynamics
fluids
particles. See particles
soft bodies. See soft bodies

Pinch tool

Pinch/Magnify tool

Pinning clothing

Pitch setting for sound

pivots

global
joints
ragdoll armature

pixels for fluids

placing objects

planes

adding
dynamic text
mesh

Playback: Allow Negative Frames option

Playback FPS option

plus signs (+) in Python

Plush, Christopher

PNG image sequences

Point Select mode

points in maze game

Polish tool

Pontcysyllte aqueduct

pop bottle animation

portal.py file

portals.blend file

portals_nologic.blend file

Pose menu for clothing

Pose mode

ragdoll armature
spring animation

positive property

Post Processing panel

Post Production panel

precision in fluid interaction

predators

premultiplication in AnimAll

Prepass option

Presets option

Previous Frame option

print statement

procedural textures

characteristics
skyboxes

program execution in Python

Project Mango

prop method

properties

cameras
custom
logic bricks
modules for
sensors
viewports
World

Property actuators

Property sensors

Proportional Editing tool

proxied objects

PSF (Python Software Foundation)

Puff tools

Pull setting for soft bodies

pulling green screen mattes

Push setting for soft bodies

“Push the Sphere into the Abyss with the Cube” game

Python Console window

Python language

benefits
Blender-Python API
character control
classes and OOP
command-line shell
control flow
data types and structures
environment
functions
game logic
logic development in
login screen
operators
program execution
resources
sensors and actuators
sound with
System Console
teleportation machine
Text Editor
variables
viewports

Python Software Foundation (PSF)

R

radar detection methods

Radial setting for hair

Radius setting

add-on
BGE
brushes

ragdoll armatures

controlling
setting up

ragdoll.blend file

Rake option

ramps for flames

Random sensors

Random setting for particles

rotation
velocity

range function

Ranson, Graham

Rasterizer module

Raytrace transparency

readability of Python

real-time materials

real-time rendering

real-world size for fluids

reconstructing images with render passes

Reconstruction mode in scene setup

Record Animation

BGE
ragdoll armature

recording physics and animation

Rectangle Select tool

Red Epic camera

Reference Size setting

reference sketching

Reflect pass

reflection

color
flames

reflectivity

Region To Loop selection option

register function

register_class function

registration of scripts

Reich, Sergej

Relative Paths option

remake topology (retopo) tool

render farms

Render Layer node

render layers

AnimAll
Blender Internal renderer
overview

render passes

Blender Internal renderer
reconstructing images with

renderability, toggling

Renderfarm.fi rendering

rendering and render engines

Blender Internal
Cycles. See Cycles render engine
description
particles
real-time and viewport
Renderfarm.fi
smoke
VSE

requirements in sculpting

resolution

flames
fluids
particles
smoke

resources

ResPower render farm

retopologizing meshes

Reynolds, Craig

RGB curves option

RGB Radius setting

RGB values

multiplication render passes
splitting

Richter, Frank

rigging characters

Rigid Body Joint constraints

Rigid Body object

cubes
simulation
spheres

ring selection

Riphagen, Margreet

RNA format

RNA operator

robot, passive-walking

Rock Material node

rocks in creek animation

Roosendaal, Ton

Rot option

Rotate Around Selection option

rotation

BGE objects
clothing
low-poly character
Newtonian physics
objects
obstacles
particle velocity
seams
textures
in walk cycle

Rotation Angle option

rotoscoping

rough texture

Roughness setting for hair

round brackets for tuples

row method

Rube Goldberg machine

Ruede, Ulrich

Run Script button

running scripts

rushing creek

S

Sadlej, Wojciech

sampling in Cycles render engine

saturation in VSE

Save Current Theme option

Save Versions setting

saving

add-ons
baked images
settings for
setup changes
UV face layout

scaling

in BGE
clothing
fluids
low-poly character
objects
rigid bodies
subsurface scattering
textures
zooming

scattering

smoke
subsurface

scene.blend file

Scene scene

Scene settings

scene setup in 3D

Schwehr, Owen

Scrape/Peaks tool

scripts

add-ons
composing
interactive
bl_info block
complete code example
custom properties
editing and running
format and templates
function definitions
mesh objects
Python language. See Python language
registration
text editors

scripts directory

Sculpt Overlay Color option

SculptDraw tool

sculpting

hardware requirements
mesh retopologizing
multiresolution modeling
normal map baking
Summer of Code program
tools

seams

locomotive smokestack
marking
skyboxes
smoothing with texture baking

seams-color.png file

See3D studio

Select Grouped menu

Select Images option

Select Linked menu

Select Movie option

Select Similar Edges menu

Select Vertex Path tool

Select With: Left/Right option

selectability, toggling

Selection To Cursor option

selections

file browser
groups
hair
sequence strips

Self Collision

self variable

sensors

BGE
cameras
collision
logic bricks
login screen
maze game
Python
scripts
sound

Separate option for maze

Separate RGB option

Separate RGBA node

Separate RGBA Converter node

Sequence display mode

Set Alpha option

Set Parent To Object option

Set Smooth option

BGE
fluids

setOnTop method

setScene method

setViewport method

Shaded mode for fluids

Shadeless option for skyboxes

Shaders tab

Shadow pass

shadows

particles
transparent

shapes

hair
normal map baking
ragdoll armature
roughing out

Shear setting

Shift+C keys

Shift+G keys

shortcuts, number key

shots for fluids

shoulders

clothing
ragdoll armature
rigging

Show Debug Properties option

Show Package Contents option

Show Physics Visualization option

Show Python Tooltips option

Show Splash option

showMouse method

Shrinkwrap modifier panel

similar elements, selecting

Similar To Selection option

Simonds, Ben

simulation speed

single quotes (') for strings

single wipe transitions

size

fluids
SculptDraw brush

skin textures painting

sky.blend file

skyboxes

baking procedural textures
placing

slash key (/) for hot keys

sleeping in BGE

sleeves

slices of lists

slider joints

Slip Type setting

smoke

in flame simulation
rendering

Smoke High Resolution option

smokestack

soot
texturing

smokestack.blend file

smokestack_color.png file

smokestack_no_mats.blend file

Smooth brush

Smooth Shading option

Smooth Stroke option

Smooth tool

ear
hair
mesh
nose

Smooth View option

smoothing seams

Snake Hook tool

soft bodies

baking
basics
cloth and clothing simulation
clothing for animation
description
drapes
force fields and collisions
spring animation with

Soft Body Cache tab

Soft Body Edges option

Soft Body Goal option

soft clouds texture

Soft Light option

Solid mode

Solid Draw mode

Solid Tex button

Solidify modifier

solving, camera

soot, smokestack

sound

BGE
editing
preference settings
Python

Sound actuator

soundcube_volume.blend file

source code

Space stroke

Spec setting

special effects

animated textures
dynamic text

Specials menu

Specular pass

specularity

speed

BGE simulation
soft bodies

spheres

BGE
collision boundaries
fluids
logic bricks
mapping
meshes
particles for

spill correction

Spin option for particle rotation

splashes

bottles
fluids

Spline panel

springs

animating
soft bodies as

square brackets ([]) for lists

Stamp panel

stand-alone modules

start frames

BGE actions
character walk

Start setting

animated textures
fluids
particles

states

logic bricks
maze game
modules for

steam effect

Stencil texture

Stick view mode

stickiness

fluids
particles

Stiff Quads option

strands, hair

strings

concatenating
description

strobe setting

Stroke Method menu

structures in Python

styles for time codes

Sub option

Subdivide option

edges
hair
maze

Subdivide Smooth option

sublists

Subsurf modifier

BGE
clothing
fluids
low-poly character

subsurface scattering

Subtract node

subtractive brush

subtractive Draw tool

subtractive overlays

Summer of Code program

Surface Diffuse option

Surface Subdivisions setting

swarmlike behaviors

System Console

System preference settings

T

tabs in scripts

Tangent option

Target field for clothing

Tears of Steel

teleportation machine

templates for scripts

TexFace material

text

dynamic
video captions

text editors

Texture node

Texture Coordinate node

Texture Paint feature

Texture view

Texture Solid view

Texture tab

textured face

dynamic text
overview

textures and texture mapping. See also materials

animated
dynamic text
flames
force fields
hair
lava
locomotive smokestack
material nodes
node-based
normal map baking
painting
skyboxes
smoothing seams
subsurface scattering

themes

preference settings
recommendations

3D scene setup

3D View Properties panel

3D viewport header

Thuerey, Nils

Thumb tool

Time setting for flames

time span for fluids

TimeCode Sty option

Tip Select mode

Tooltips option

torso for ragdoll armature

Torus

Tracers particle system

Trackball option

tracking cameras

camera solving
features
markers and settings
process
from video

Tracking Settings panel

Transform: Release Confirms option

Transform strips

transitions

particles
VSE

Translate Manipulator

translation

BGE
clothing
objects

transparency

treasures in maze game

Triangle Mesh option

triangles, degenerate

truncating sequences

tubes, mapping

tuples in Python

Turbulence force fields

tutorials for Python

tweaking color channels

Twist tool

2D-to-3D mapping

two-key walk cycle action

type function

U

U coordinates

Uncomment option

Undo option

union of fluids

unregister function

unwrapping

meshes
seams
skybox

update function

Use Mask tracking setting

Use Nodes option

User Preferences window

Addons context
AnimAll
Editing context
File context
Input context
Interface context
System context
Themes context

usernames

users and fake users

useViewport property

utilities, modules for

UV face layout

UV/Image Editor

AnimAll
animated textures
composite nodes
dynamic text
face layout
image creation
materials
render layer
sculpting
seams
skyboxes
texture painting

UV mappings

animated textures
images
materials
textures to shapes

UV Maps panel

UV Test Grid image pattern

UV Test Grid option

UV textures

mapping
skybox
unwrapping seams

V

V coordinates

validate_pass function

van Lommel, Brecht

van Rossum, Guido

variables

in functions
persistent

Vazquez, Pablo

vector blur

Vector mode in AnimAll

velocity

flames
fluids
Inflow object
Newtonian physics
particle rotation

versioning information in scripts

vertex groups

clothing
flying bird
seams
spring animation

Vertical/Horizontal option

vertices

animated textures
clothing
collision boundaries
cones
hair
low-poly character
meshes
painting for light effects
retopologizing
in sculpting
skyboxes
soft bodies
spring animation

Verts setting for particles

video

camera tracking from
captions

video compositing

Clip Editor. See Movie Clip editor
garbage mattes
animating
overview
render layer and nodes
green screen mattes
masking
compositing with
editing
features
scene setup in 3D

Video Sequence Editor (VSE)

alpha overlays
basic operations
channels
Chroma Vectorscope
composited scenes
cutting and copying
fades and transitions
fading to black
Filter panel
frame rates
Histogram view
importing video and image sequences
Luma Waveform
markers
nodes
overview
rendering and output
sound
transforms
video captions
window type

videos on CD

View Alpha option

View Locking option

View Name option

Viewer nodes

Viewport Shading menu

viewports

hot keys and properties
Python language
real-time materials
rendering

viewports_nopython.blend file

viewports.py script

views

default
locking
settings

virtual reality

Virtual Reality Scene Generator (VRSG)

viscosity of fluids

visibility, toggling

Visibility actuators

visualization options for particles

volume.py script

volume settings

fluids
particles
sound

volumetric effects

fluids. See fluids and fluid simulation
smoke
in flame simulation
rendering

Vortex force fields

flames
particles

voxels

bottles
flames
fluids
smoke

VRSG (Virtual Reality Scene Generator)

VSE. See Video Sequence Editor (VSE)

VSE Image Preview display mode

W

walk cycle rigging

walking

character
passive-walking robot

Walls object

Water viscosity

Wave setting for hair

Wavelet option for smoke

Weight option for tools

weight-painting

clothing
creek animation
drapes

weights for hair

Westwood, Adam

Wheeler, Yves

while statements

white garbage matte images

widget manipulation

Width value

images
UV texture

wind

drapes
force fields

wipe strips

Wireframe Draw mode

wireframes

eyeballs
fluids
low-poly character modeling
sculpting

word wrap in scripts

workflow improvements

grouping and selection
hot keys and properties

World properties

wrinkles in clothing

www.deviantart.com site

X

x-axes

collision boundaries
curves

X-Axis Mirror option

X coordinates

X-Ray option

X symmetry for brushes

Xianquan, Xiao

Xvid codec

Y

y-axes

collision boundaries
curves

Y coordinates

Yo, Frankie! game prototype

Z

z-axes collision boundaries

Z buffers

Z coordinates

Z transparency

hair
planes
types

zoom direction, inverting

Zoom Style: Continue/Dolly/Zoom option

Zoom To Mouse Position option

Назад: Appendix: The Bottom Line
Дальше: Gallery

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