Книга: Mastering Blender
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Chapter 11

Working with the Video Sequence Editor

Blender is primarily known as a 3D modeling and animation application, but as you have seen throughout this book, in truth it is much more than that. In addition to all of its other functionality, Blender also quietly holds the distinction of being the only cross-platform open-source video-editing application worth its salt.

Although Blender is not gunning to replace high-end professional video-editing and compositing suites anytime soon in large studio pipelines, the Blender Video Sequence Editor (VSE) and the corresponding composite node system that you read about in Chapter 9, “Compositing with Nodes,” are more than adequate for many common video-editing and compositing tasks. When the Blender VSE tools are used together, they’re much more powerful than the majority of inexpensive consumer-grade video-editing tools. This chapter shows you how to use the VSE to put your animations, video, sound, and composited scenes together into a coherent whole.

In this chapter, you will learn to

Introducing the Video Sequence Editor

The Blender VSE was originally created to meet the needs of 3D animators who needed a way to edit individual animated sequences together to create a completed whole. Previously, there had been no viable open-source alternative for this kind of work. As the development has progressed, the VSE has begun to come into its own as a viable alternative for many video-editing tasks. Among its advantages is a simple, easy-to-use interface that is fully integrated and consistent with other Blender environments, so it is especially intuitive to use for people who are accustomed to Blender’s hot keys and workflow.

Another very nice quality of the VSE is the ease with which it works with a wide variety of formats and codecs. Because it is not married to any specific proprietary format, it is equally comfortable with .avi files, .mov files, and most other video or image formats, provided you have the appropriate third-party codecs installed. Even high-end proprietary codecs can be easily used by Blender, enabling you to work with professional video formats. This flexibility makes Blender a terrific tool for file-format conversion. No other software makes it easier to output a video as a sequence of stills, or vice versa.

But this is not all there is to the VSE. The VSE is also a fully functional, nonlinear video editor capable of handling multiple video and audio channels and compositing them, both with and without the full backing of the Blender node system. A variety of built-in effects are included in the default installation of the VSE, and it can be expanded even further with external plug-ins, as you will see in this chapter. In addition to all this, the VSE has several powerful visualization tools built in that enable you to see detailed information about the color and luminance distributions of your video for precise adjustments and balancing.

Like all functionality in Blender, the VSE is accessed through a specific Video Sequence Editor window type, as shown in . As always, you can set up your Blender workspace in whatever way you like. The built-in Video Editing screen configuration can be accessed via the drop-down menu shown in . The default Video Editing screen configuration is shown in . Even if you don’t use this configuration exactly as is, it is a good basis from which to set up your own custom configuration.

Selecting the VSE window type

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Selecting the Video Editing screen configuration

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The default Video Editing screen configuration

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The windows in this configuration are as follows:

Importing Video and Image Sequences

After you have set up your video-editing environment, the first step in working with the VSE is to import a video or image sequence to work with. Do this by moving the mouse over the VSE window and pressing the spacebar to bring up the menu shown in . As you can see from the menu, there are several choices of strip types you can add. For importing new video or image sequences, you can choose the Image option or the Movie option.

The Add Sequence Strip menu

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Videos on the CD
Two short video clips are included among the downloadable files that accompany this book. You should use them to follow along with the descriptions in this chapter. They are both found in the video_clips subdirectory on the website. The first, end_zone_clip.avi, is an excerpt from End Zone, a film directed by Rob Cunningham (). It is a black-and-white movie with sound. The frame rate for this clip is 24 fps. The second clip, idol_clip.mov, is a composite of green screen footage from Norman England’s film The iDol () and a sky map created by BlenderArtists.org user M@dcow.

If you choose to add an image sequence, a file browser will open, and you can navigate to the directory where your images are and select them all with the A key, as shown in . Image sequences rendered by Blender are automatically numbered, and the numbering is read by the VSE, so ordering is also automatic. Image sequences not created by Blender will also be ordered automatically if they are numbered. Numbering should include leading zeros and be the last part of the filename before the dot.

Selecting an image sequence in the file browser

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If you add only a single image, Blender will automatically create a 50-frame sequence from the image.


File Selection in the File Browser
Selecting files in the file browser has its quirks. There are two ways to select single files. Either left-click the filename so that it appears in the field at the top of the file browser and then click Select Images, or right-click the filename so that it is highlighted and then click Select Images. Either method works the same.
To select multiple images, you must right-click the image names to highlight them. You can drag the mouse while holding the right mouse button to drag-select filenames. Right-clicking more than once (or dragging over already selected files) will deselect the files. Unfortunately, there is no good way to select a range of files based only on the first and last files in the range. This means that large sets of files in a directory can be difficult to select distinctly from other large sets of files in the same directory. The easiest way to deal with this is to make sure that each individual image sequence has a directory all to itself. In this case, you can simply select all images with the A key.

The process is exactly the same for importing a movie, which can be in any movie format for which you have an installed codec. Either left-clicking or right-clicking the filename and then clicking Select Movie will work. You can add multiple movie files by right-clicking multiple movie filenames to highlight them, as shown in , and then clicking Select Movie. In this case, the two movies will be added on the same channel, one directly after the other, as shown in .

Selecting multiple movies

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Multiple movies added to the VSE at the same time

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Different kinds of sequence strips are color coded. The colors for the basic input sequences are as follows:

Each type of effect strip also has a distinct color, to make each easier to distinguish when the different types occur together in the editing area.


More on Codecs
The Xvid codec was used for the sample .avi file on the website for this book. Xvid is a very good open-source codec for creating small but relatively high-quality videos for personal use. You can download the codec at if you don’t already have it installed on your system. The .mov file was encoded as a QuickTime MPEG-4 file. For playing back both videos outside Blender, VLC is among the best no-frills video players available. Installing VLC automatically installs a variety of useful codecs onto your system. You can download the latest VLC player at . The best-known streaming video-sharing sites such as YouTube and Vimeo are pretty forgiving in terms of what codec you upload. They can convert almost anything.

Setting Frame Rates

The frame rate of a video is the number of frames that make up a second of normal-speed play. The frame rate is expressed in frames per second (fps). The most commonly used frame rates are as follows:

Digital video files can come in any of these or other frame rates.

When you add a video to the Blender VSE, Blender calculates the video frame rate based on the frame rate value you have set in the Render properties area, shown in . After you have imported the video, the time spanned by that video strip is fixed. If you change the frame rate and re-render, the number of frames that make up the video will be altered to adjust for the difference.

The frame rate fields

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This is important because it means that you must have the frame rate set correctly when you first import a video. shows the results of importing a movie file with audio at 29.97 fps when the original video was encoded at 25 fps. As you can see, the video and audio channels do not match. You cannot fix this from within the VSE. You must delete the strips and add them again with the correct frame rate.

A mismatched video and audio strip added with the wrong frame rate

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If you are dealing with a file that you did not create yourself, you may not know what frame rate it was encoded at. You can often find this information by right-clicking the file in the Finder or Explorer, and clicking Info or Properties. You may need to import it more than once to find out which frame rate gives accurate results. You should first try the common frame rates listed previously.


Drop Frames
The 29.97 drop-frame frame rate is a historical relic of analog television encoding. The original motivation for dropping the frame was to make up for the extra time taken by color transmission while maintaining the 30 fps frame rate of previously used black-and-white televisions. In spite of what the term might seem to imply, no actual video frames are dropped; the dropped frame refers only to the way the frames are counted. Frame dropping has no effect on the quality or content of the video.

Working with Sequence Strips

After you have added a video, you can drag it, extend it, or edit it in a variety of ways.

Basic Sequence Strip Operations

When you add a video or audio strip (or both at once), the strip appears on an empty horizontal channel.

There are three places where a strip can be selected. You can select the entire strip by right-clicking on the middle of the strip. With the strip selected in this way, you can move the strip around the VSE editing area by pressing the G key and moving the strip with your mouse. By right- or left-clicking the arrows at the far-right or far-left ends of the strips, you select only those ends, as shown in . You can then move the ends independently by using the G key, either truncating the sequence or extending the sequence strip. If you extend the strip beyond the length of the original video clip, the extended portion will be composed entirely of frames showing the last frame (if the strip is extended to the right) or the first frame (if the strip is extended to the left). The extended portion will be colored gray, representing a duplicated still frame, as shown in . All three of these possible selections can also be made by pressing the B key and using a box selection method. If the middle of a strip falls within the box area, the whole strip will be selected. If only one end of the strip is within the box area, only that end will be selected.

When moving the full strip around the editing area, you can constrain the movement to a single channel by pressing the G key first and then the X key. Likewise, you can press the G key first and then the Y key to constrain the movement to “vertical” movement from one channel to the other, without allowing the strip to slide along the channels. These are analogous to the x-axis and y-axis constraint hot keys in the 3D space, except that they operate on the 2D axes of the VSE editing area.

You can snap a sequence strip to the current frame, represented by the vertical green bar, by pressing Shift+S.

The Filter Panel

Other important operations on video strips can be carried out in the Filter panel of the Properties shelf on the right side of the Sequence Editor window (you can toggle this shelf visible and invisible with the N key). In this panel, you can flip the image along the x- or y-axis, reverse the video in time, set a strobe value so that only every nth frame is displayed, run the strip backward, and set several other parameters related to the video strip.

An unselected sequence strip, a selected sequence strip, a sequence strip with only its left end selected, and a sequence strip with only its right end selected

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A sequence strip extended beyond the length of the original clip to the right

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Channels

Sequence strips in the VSE occupy numbered horizontal slots called channels. Channels are numbered from zero, with zero at the bottom and the channel numbers increasing upward. Although it appears empty, the 0 channel implicitly contains the final composited sequence, and so you cannot place sequences to be edited in this channel. The VSE Image Preview display mode enables you to select which channel to display, as shown in . Note that when no compositing is involved, the highest-numbered (topmost) channel is given precedence. For this reason, on frames where both sequence strips are present in the figure, the strip in channel 2 is displayed when the Chan value is set to 0 in the Image Preview header.

Displaying the contents of channels 2, 1, and 0

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Cutting and Copying

There are two main ways to cut a strip. The Shift+K key combination cuts the strip destructively at the current frame. This type of cut is destructive in the sense that both of the resulting cut parts are incomplete, exactly as if you cut actual video or film. The K key on its own, on the other hand, cuts the strip nondestructively, in that both of the resulting cut portions are not incomplete; they are merely truncated to the point where the cut was made. You can see the difference between destructive and nondestructive cuts, performed simultaneously on audio and video strips, in . Note that in the nondestructive case, a representation of the continued clip can be seen extending from each cut part to the point where the truncated clip actually extends. (A color version of this figure is included in the book’s color insert.) shows a nondestructively cut video strip with the two parts separated. You can see the continuations of the strips clearly here. Extending the strip by moving the strip end will reveal the original clip.

Strips can be duplicated with Shift+D and deleted with the X key.

Audio and video strips cut destructively and nondestructively

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A closer look at a video strip cut nondestructively

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Editing Sound

Using the Sound entry in the Add menu enables you to import a variety of different types of sound files, including MP3s, WAV files, and the soundtracks of video files. In the Sound panel of the Sequence Properties shelf, you can set the sequence strip to display the audio waveform and adjust other qualities of the sound strip, as shown in . You can also pack the sound file here using the Pack button. When the sound data is packed into the file, it is no longer dependent on the external copy of the file. This panel also contains a numerical field for controlling the volume of the currently active audio strip and another field for controlling the left-right stereo panning of the sound. A 0.0 value in this field represents an even stereo sound, 1.0 causes the sound to come from the right speaker, and –1.0 sends the sound to the left speaker. The Volume, Pitch, and Pan attributes can be hover-keyframed like everything else in Blender.

A sound strip and Sound properties

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In the Audio panel of the Scene properties area, shown in , you can control qualities of the complete scene sound and export a sound file of the complete audio mix by using the Mixdown button.

Audio panel in the Scene properties

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Controlling the volume of an audio sequence strip can be done by typing I over the volume field to enter keyframes, just as with all other animatable fields. When you do this, you automatically add an F-Curve that can be viewed in the F-Curve Editor window, as shown in . If there is no curve in the Graph Editor, you can create one directly in the editor by pressing Ctrl+LMB (left mouse button) to add a curve. If there is a curve already, Ctrl+LMB will add points to that curve.


Audacity
Audacity is a powerful audio editor and an indispensible part of any open-source multimedia toolkit. You can use it to edit or adjust audio waveforms in a multitude of ways and to convert audio files from one format to another. It’s extremely versatile and surprisingly easy to use. You can download Audacity for all major platforms at .

The F-Curve controlling the volume of an audio strip

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Using Markers

You can add, delete, and edit markers in the VSE. To add a marker to the current frame, press Ctrl+Alt+M. To select a marker, right-click the marker; to select multiple markers, use Shift+RMB (right mouse button). To deselect a marker, also use Shift+RMB. To toggle between all markers and no markers selected, use Ctrl+A. To delete a marker, press Shift+X. To move selected markers, press Ctrl+G.

Accessing Other VSE Display Modes

The most-used display modes for the VSE are the Sequence display mode and the Image Preview display mode. Three other display modes are available: Histogram, Chroma Vectorscope, and Luma Waveform. These can be accessed by the header buttons c11g002.tif and are illustrated in , which is reproduced in color in the color insert of this book.

Histogram

The Histogram view (lower right in ) enables you to see the correspondence between color channels and luminance levels. Low to high luminance levels are represented from the left side of the graph to the right side, and the number of pixels of each color at each luminance level is indicated by the height of the corresponding vertical bar. For example, a long red bar near the right of the graph indicates that the image has a large number of red pixels with high luminance.

Chroma Vectorscope

The Chroma Vectorscope view (lower left in ) enables you to see the distribution of colors and saturation in your image. The points around the colored hexagon indicate the color, and the distance from the red dot in the center indicates saturation. Each pixel in the image is represented by a point in the graph. Points near the colored hexagon are the most-saturated pixels. The highly saturated colors in the character’s hair can be seen in a Chroma Vectorscope representation with many points distributed near the edges of the graph.

Image, Luma Waveform, Chroma Vectorscope, and Histogram views

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Luma Waveform

The Luma Waveform view (upper right of ) visualizes a separate curve representing the luminance (brightness) of each row of pixels in the image. By using View > Separate Colors, you can also see the Luma Waveforms of each of the three color channels, as shown in , which is also reproduced in the color insert of the book.

Luma Waveform display mode with color separation

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Adding Transitions and Compositing in the VSE

You can do much more than just cut and paste strips. You can combine and transfer between strips in a variety of ways.

Alpha Overlays

One of the most important compositing features of the VSE is the ability to use alpha overlays. When an alpha overlay is used, the alpha value of the overlaid strip is used to determine the visibility of the strip under it. The alpha values of the overlaid strip range from 0 (transparent) to 1 (completely opaque).

To use an alpha overlay, select two strips in the VSE. The last selected strip is the active strip. With the two strips selected, press Shift+A and select one of the three alpha overlay options from the Add Strip menu. The three options are as follows:

Alpha Over Places the active strip over the other selected strip. With this option, the overall transparency of the overlaid strip can be animated.
Alpha Under Places the active strip under the other selected strip. With this option, the overall transparency of the bottommost strip of the two can be animated.
Alpha Over Drop Places the active strip over the other selected strip. However, unlike Alpha Over, the overall transparency of the bottommost of the two strips is animated.

Having these three options for alpha overlays gives you a great deal of flexibility in how you combine strips. Alpha overlays do not depend on the ordering of the channels that the input strips occupy, but only on the order in which the strips were selected.

In , you can see the results of overlaying a PNG image sequence with an alpha zero background over a movie clip. The Image Preview windows along the right of the figure show the contents of VSE channels 3, 2, and 1. The large Image Preview window above the VSE strips shows the final composited image in VSE channel 0.

Alpha overlaying directly in the VSE does not offer all of the control that compositing in the nodes compositor gives you. However, it is a quick and easy way to do basic compositing, and in many cases, it may be all you need.

An alpha overlay

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Fades and Transitions

Transitioning from one strip to the next is done in a similar way to alpha overlays: by creating a new strip for the transition type you want. A commonly used transition is the cross fade, which fades gradually from one sequence to the next.

To create a cross fade, first select the sequence that is being transitioned from, and then hold down the Shift key to select the sequence that is being transitioned to (that is, the order of selection should be the same as the chronological ordering of the sequences, for an ordinary cross fade). Press Shift+A and add a Cross sequence from the Add menu. The Cross strip will extend over the length of the overlapping portions of the two original sequences, as shown in . The transition will occur over the course of the Cross strip. In the Image Preview windows along the right of , you can see previews of VSE channels 3, 2, and 1. The main Image Preview window above the Sequence Strip Editor shows the fully composited image from channel 0.

A Cross transition

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Gamma Cross behaves like Cross, except that it also performs gamma correction on the output image, which can result in improved color and luminance balance.

Wipes are another way to transition from one sequence to another. Wipe strips are added in exactly the same way that Cross strips are added, as shown in . Wipes enable somewhat more complex transitions than fades. You can choose the type of wipe you want to use from the Effect Strip panel in the Properties shelf.

You can also set a level of blurring to soften the line where the two sequences meet and the angle of the wipe, where appropriate. The four types of wipes are as follows:

Single Wipe Transitions with a straight wiping movement across the screen from one sequence to the next.
Double Wipe Mirrors the movement of the single wipe to create two borders between the transitioning sequences.
Iris Wipe Creates an expanding (or contracting) circle in which the new sequence appears in place of the previous sequence.
Clock Wipe Transitions to the new sequence with a radial motion like that of the hands of a clock.

A Wipe strip

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shows each of these wipe types with a blur value of 0.20.

Single wipe, double wipe, iris wipe, and clock wipe

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Fading to Black

A cross fade can be used to fade to black or another solid color. Add a color strip by pressing the spacebar and selecting Color from the Add Effect Strip menu. The strip is black by default. Change the color of the strip in the Effect Strip panel on the Properties shelf. Click on the color field to open a color picker, as shown in , and choose the color you want to fade to. Add a Cross strip as shown in to fade from the video sequence to the color strip.

Transform

You can transform the dimensions, offset, and rotation of the video and animate the transformations by means of a Transform strip. Select the video strip you want to transform and add a Transform strip to it from the Add Effect Strip menu. The transformation itself is controlled in the Edit Strip panel of the Properties shelf, as shown in .

In , you can see the results of animating the transform values. The F-Curve for the rotation is shown in the F-Curve Editor.

Picking the color of the color strip

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Using a Cross strip to fade to black

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A Transform strip and settings

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Animated transforms

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Other Effects

In addition to alpha overlay, there are other options for overlaying video. You can do an additive, multiplicative, or subtractive overlay by using the Add, Mult, and Sub options in the Add Sequence Strip menu. These overlay methods carry out the corresponding operations on the input strips.

The Glow effect adds a blur to highlights of the image with luminance levels above a particular threshold. The effect is shown in . The threshold, size of the glow, and other parameters of the glow can be set in the Effect panel, and the intensity of the glow can be animated.

An image without and with Glow

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Meta-Strips

In order to keep your editing area uncluttered, it is possible to combine multiple strips into single meta-strips. To do this, select the strips you want to combine and press Ctrl+G to create a meta-strip. You can unpack a meta-strip by selecting it and pressing Alt+G.

Working with Blender Scenes in the VSE

In addition to video and image sequences, you can create sequence strips directly from Blender scenes. This makes compositing 3D animations very easy. Moreover, in addition to ordinary 3D scenes, you can use scenes composited with the node system, enabling you to bring the full power of the node system to bear directly in the VSE.

Adding Captions to a Video

A simple but useful method of adding captions or subtitles to a video is to use Blender’s 3D text and the flexibility of the 3D window to place the text and to composite it over the video in the VSE. To add a caption to the video file end_zone_clip.avi on the website in this way, follow these steps:

1. Download the video file to your hard drive. This particular clip is encoded at a frame rate of 24 fps, so be sure to set your frame rate to 24 fps in the Format panel of the Render buttons area before adding the video. Add the video to the VSE editing area by pressing Shift+A and selecting Movie and then navigating to the location of the movie on your hard drive and clicking Select Movie. Put the current frame at frame 1 and press Shift+S to snap the strips to the first frame, as shown in . Find the first spoken line of the film, where the Death character says “Check.” This will be the line you will caption.

Adding a Movie strip

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2. Turn now to Blender’s 3D viewport. Delete the default cube by pressing the X key, and press 0 on the number pad to enter Camera view. From the Scene drop-down menu in the header, select Add New. Choose Full Copy, as shown in . Name the new scene Check to remind you of the caption.
3. Be sure that you have Add New Objects: Aligned To View selected as your preference in the Editing area of the User Preferences window. This will ensure that added objects are correctly oriented toward the camera. Press Shift+A and choose Add > Text to add a Text object, as shown in . Enter Edit mode if you are not already in it, and edit the text to say Check, as shown in .

Adding a new scene

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Adding a Text object

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Editing the text

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4. Add a material to the Text object in the ordinary way, by clicking New in the Materials properties area. Make the material white and shadeless, as shown in .

Shadeless white material for the text

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5. Add a mesh plane by choosing Add > Mesh > Plane, as shown in . Adjust the positioning of the plane so that it is just behind the Text object, by translating it in Object mode along its local z-axis, as shown in . Give the plane a shadeless black material with Z transparency and an alpha value of 0.5, as shown in . Position and scale the plane so that it creates a nice-fitting backdrop for the text. Finally, go to the World buttons and delete the world by clicking the X button to the right of the World name field, because no background will be needed for this scene.

Adding a plane

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Positioning the plane

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Material for the plane

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6. Go back to the VSE and add a scene by pressing the spacebar and selecting Scene from the Add Sequence Strip menu, as shown in . Because more than one scene is available, you will get a choice of scenes. Choose the scene called Check. Place the Scene sequence strip in the VSE. You should be able to see the text in the Image Preview window.
7. In the Properties shelf, choose Alpha Over as the blend mode. The result should look as shown in . That’s all there is to it.

Adding a scene

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Alpha overlaid text

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Composited Scenes

Using a scene composited with nodes as a sequence editor strip works exactly the same as using an ordinary 3D scene, except that the composited scene should have the Compositing option set in the Post Processing panel of the Render properties area. The content of the strip will be whatever is output in the Composite node of the node system.

Rendering and Output

To render a finished sequence, you must select the Sequencer option in the Post Processing panel in the Render properties area, as shown in . When this is selected, the final render will come from the VSE rather than the 3D view camera.

Sequencer selected

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As is always the case when rendering animations, you have various choices in the format to render to. You can render to still frames or to video. When you select a video format to render to, a new Encoding panel appears in the Render properties window. From here you can select an audio codec to render with; the default, None, includes no audio, but changing it to something like MP3 or Flac will include audio. What is best for you depends on the codecs you have installed and other features specific to your operating system. I have found that selecting Xvid-encoded video and MP3-encoded audio with the Multiplex audio option does a very good job of outputting synced sound and video .avi files on both Mac and Windows. Do some experimenting to find out which combination works best for you.

You can also add text burn-ins to your video by checking the check box on the Stamp panel, as shown in . Selected information will be stamped automatically onto the upper-left corner of your video.

Stamp panel

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Rendering edited video with mixed sound is one of the last stages of creating movies, but there is much more to learn about Blender. In the next two parts of this book, you will learn how to automate tasks and build tools by using Python scripting and how to create interactive content by using the Blender Game Engine (BGE).


Visualizing the Future and the Past
The UK studio See3D () uses Blender as its primary 3D tool and makes extensive use of the VSE and composite node system to create stunning animated visualizations of a wide variety of places, products, and processes. Their clients include corporations, academic research institutes, and government organizations, and their portfolio features sectors on construction, renewable energy, urban renewal, and heritage visualization projects. Recently, their depiction of the construction of the Pontcysyllte aqueduct was featured as part of the BBC’s Hidden Histories documentary series. The project was commissioned by the Wrexham Town Council, where the aqueduct is located, to support their bid for World Heritage Site status for the aqueduct. The video itself is a beautiful example of historical visualization re-creating the process by which Britain’s longest and highest aqueduct was built more than 200 years ago. You can see the video online on the studio’s website at .

The Bottom Line

Import, edit, and render video with the Blender VSE. Blender’s Video Sequence Editor (VSE) is a powerful tool for cross-platform, multiformat video editing. One of its key strengths is the ease with which it can handle a variety of different image, video, and audio formats both as input and as rendered output.
Master It Download the video idol_clip.mov from the website for this book. Using a Transition strip, animate the video image rotating in place. Render the resulting movie to a series of JPEG images.
Create transitions, overlays, and effects for your videos. The VSE has a variety of built-in effects and transitions to enable you to edit video and do simple compositing quickly and easily. Alpha values of 3D scenes also work seamlessly within the VSE.
Master It Add a caption for the robot’s line “Checkmate” in the video end_zone_clip.avi. Render the output to a new .avi file with sound.
Incorporate content directly from 3D or composited scenes into your videos. You can incorporate both animated scenes from the 3D viewport and composited scenes from the node system directly into the VSE, resulting in an extraordinarily powerful and integrated compositing and editing system.
Master It Use the output of the green screen compositing exercise from Chapter 4, “Rendering and Render Engines,” in the VSE. Use a wipe to transition between the composited scene strip to another video strip. Render the output to the format of your choice.
Назад: Chapter 10: Advanced 3D/Video Compositing
Дальше: Part IV: Blender-Python

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