Книга: Реальность под вопросом
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38

Csíkszentmihályi, Beyond Boredom and Anxiety, 1, 197.

39

“Study: Women Over 40 Biggest Gamers.” CNN, February 11, 2004. .

40

Sutton-Smith, Brian, and Elliot Avedon, eds. The Study of Games (New York: Wiley, 1971).

41

Thompson, Clive. “Halo 3: How Microsoft Labs Invented a New Science of Play.” Wired, August 21, 2007. .

42

Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at .

43

Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 35.

44

Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 9.

45

Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 20.

46

Кори Кис объясняет, как поток вписывается в общую картину позитивной психологии, в следующей статье: Corey Lee M. Keyes, “What Is Positive Psychology?” CNN, January 24, 2001. .
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