36
Csíkszentmihályi, Beyond Boredom and Anxiety, xiii.
37
Csíkszentmihályi, Beyond Boredom and Anxiety, 37.
38
Csíkszentmihályi, Beyond Boredom and Anxiety, 1, 197.
39
“Study: Women Over 40 Biggest Gamers.” CNN, February 11, 2004. .
40
Sutton-Smith, Brian, and Elliot Avedon, eds. The Study of Games (New York: Wiley, 1971).
41
Thompson, Clive. “Halo 3: How Microsoft Labs Invented a New Science of Play.” Wired, August 21, 2007. .
42
Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at .
43
Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 35.
44
Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 9.
45
Sudnow, David. Pilgrim in the Microworld (New York: Warner Books, 1983), 41. Full text available online at , 20.
46
Кори Кис объясняет, как поток вписывается в общую картину позитивной психологии, в следующей статье: Corey Lee M. Keyes, “What Is Positive Psychology?” CNN, January 24, 2001. .