Книга: Реальность под вопросом
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Статистические данные по регионам взяты из различных отраслевых отчетов и результатов научных исследований рынка, проведенных за последних три года: “An Analysis of Europe’s 100 Million Active Gamers.” Strategy Analytics, September 2008. “IA9 Interactive Australia 2009.” National research prepared by Bond University for Interactive Games & Entertainment Association, August 2009. ; Online Games Market in Korea.” Pearl Research, July 2009. “Games Market Summary: Russia.” Prepared by Piers Harding-Rolls for Games Intelligence/Screen Digest, June 2010. ; “Emerging Markets for Video Games.” Chris Stanton-Jones for Games Intelligence/ScreenDigest, March 2010. “Online Games Market in Vietnam.” Pearl Research, November 2008. ; “Study: Vietnam, India Gaming Population To Hit 25 Million By 2014.” Pearl Research, March 2010. ; “Gaming Business in the Middle East.” Game Power 7 Research Group, February 2010. ; Menon, Naveen. “Insights on Mobile Gaming in India.” Vital Analytics. March 2009. “The Global Entertainment & Media Outlook: 2017–2021.” PricewaterhouseCoopers, June 2010. . The gamer market statistics are constantly changing; the global trends are upward in every country, so higher numbers are likely to be accurate for each region with each passing year since the studies were published.
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