186
David Kushner, «The Wrinkled Future of Online Gaming», Wired (June 2004); Zev Borow, «The Godfather», Wired (January 2003). – Примеч. авт.
187
James Sullivan, «Digital Art Finds More Than Joy in Joysticks», San Francisco Chronicle (January 22, 2004). – Примеч. авт.
188
Don Marinelli and Randy Pausch, «Edutainment for the College Classroom», Chronicle of Higher Education (August 15, 2003). – Примеч. авт.
189
James Paul Gee, What Video Games Have to Teach Us About Learning and Literacy (Palgrave Macmillan, 2003), 205. – Примеч. авт.
190
Scott Carlson, «Can Grand Theft Auto Inspire Professors?» Chronicle of Higher Education (August 15, 2003). – Примеч. авт.
191
Gee, 91. – Примеч. авт.
192
Shawn Green and Daphne Bavelier, «Action Video Game Modifies Visual Selective Attention», Nature (May 2003). – Примеч. авт.
193
«Study: Gamers Make Good Surgeons», CBSNews.com (April 7, 2004). – Примеч. авт.
194
«Games at Work May Be Good For You», BBC News (November 10, 2003). – Примеч. авт.
195
«Study Finds Video Games Good for Treating Phobias», Reuters (October 17, 2003); Fred Guterl, «Bionic Youth: Too Much Information?», Newsweek International (September 1, 2003). – Примеч. авт.